I’ve been trying to figure out how to change my Phantom to the “locked” skin which is the “Space Shuttle” I still can’t even figure it out. I’ve looked through the whole wiki and haven’t found a single answer to “how to unlock the skin”
What's on your mind?
Can someone tell me if this game is pay to win and if they fixed the matchmaking system with the Vega and stuff
I'm not quite sure how the warp engines work or how to even get it I messages the messenger page for space arena and they still haven't replied that was 2 weeks ago.
Any help would really be appreciated.
Today we share with the suggestions of players to which the developers gave a positive➕ answer. And this means that, perhaps, here we are talking about one of the next new features in the game.
Write in the comments your opinion on whether you liked such innovations in the game❓
1️⃣Add an online tournament mode in which it is possible to select a ship class. Fights in such tournaments will be held live. The winner will receive a good reward.Each player receives one ticket to participate in the tournament per day.
?Devs: This is an actual suggestion, since the introduction of tournaments has already been planned. In a future update, such tournaments will become available.
2️⃣Add badges or medals to players for achievements. They will appear on the screen under the player’s nickname before and after the match. Such rewards are awarded for rank / league and for specific achievements. Some of these customized rewards may be sold at the store.
?Devs:We have already considered options for customizing the achievements of players and have planned something similar for one of the future updates. We will try to tell you more about this later.
3️⃣ Add the following information to the post-battle statistics: which modules had the most hits, the effectiveness of weapon modules, the number of missiles shot down and missed.
?Devs:This is a good suggestion because post-battle statistics can more clearly show the strengths and weaknesses of each build. We will try to introduce post-battle statistics in the future, but so far the timing of the implementation of such an idea is not known. We will keep you posted.
4️⃣I would like to see the Arbiter and Mjollnir mk II buff. Ships have good potential, but they are too weak now
?Devs: In the near future we will try to consider in detail the parameters of these ships. In particular, changes have already been made for Mjollnir mk.II.
5️⃣Indicate graphically in the game the range of the point defense turret, and also show the "circle" when installing the module on the ship, as happens with shields.
?Devs: We noticed that from time to time players are asked to introduce such a graphic designation, so we will definitely add it in one of the upcoming updates.
In the June update, the developers prepared a number of new content that should make small changes to the already familiar life of Arena:
- added a new ship, which belongs to the class Frigate;
- added a new module mkII;
-added a new galaxy;
-added a small bonus gift from developers.
Let's take a closer look at each innovation of this update.
Frigate - Orkaan.
- this is a special ship that can be unlocked for special blueprints;
-this newcomer claims to be one of the strongest ships in the class of frigates, because without upgrades it includes 76 cells, and with all upgrades it takes on the dimensions of the legendary PSS Miran mk. II -108 cells.
-you can unlock the ship for 8 blueprints, and for its purchase you need 1,750,000 credits.
Basic parameters of the ship:
-turn - 0.7;
Unique bonus of Orkaan:
-Total Module Reflect +0.8%.
Defense bonuses of Orkaan:
-Armor of Armor Modules +0.8%;
-Health of Shield Modules +0.8%;
-Health of Power Modules +0.8%.
Support bonuses of Orkaan:
-Mass of Armor Modules -0.5%
-Mass of Engine modules -0.5%
-Thrust power of Engine modules +0.8%.
As you already understood, commanders, Orkaan is a promising frigate of impressive size, which does not give up just like that since it has excellent defense bonuses.
You can find blueprints for this ship in galaxies with different drop probabilities.
3. War shield mk.II.
- improved version of basic War Shield;
- sold in Black Market;
-52 lvl module;
-the purchase of such a module to the unlock level costs 10,000 Celestium, at level 52 and after - 5,000,000 credits.
-improved shield strength - 1000 instead of the usual 500;
-increased power use - 350 instead of 280;
-reduced max regeneration - 50 instead of 500 in the basic version of the shield.
Such a shield is able to absorb twice as much damage from enemy attacks, however, having a basic regeneration speed, it regenerates power to more limited values than the regular version of the module.
How to use this module to strengthen builds? It's up to you, commanders!
But we are confident that in the hands of experienced commanders this shield will be an excellent defense of the ship.
3. Galaxy B-Sec7.
-event galaxy that will drop in case of victory in class battles;
-such a galaxy will contain at the same time ship blueprints. The new frigate Orkaan is no exception.
4. Bonus from developers:
This time, the developers have prepared for each commander a nice bonus. To receive it, just go to the in-game mail, read the incoming letter, and the bonus will arrive on your account.
Impressed, commanders? :)
The opportunity to get new content is already awaiting you at Space Arena. Win class battles and catch luck by the tail!
Commanders!? The design of the new frigate, which will join the Space Arena fleet in patch 2.7.8, is now ready!
A special ship containing 108 slots will be added to the game very soon.
❓❓How do you rate the design of the new ship, and does it remind you of anything? Share your opinion with us in the comments.?
Today we will tell a little more about ?the mechanics of Space Arena.
⚡️About how the amount of energy affects the operation of the ship.
1️⃣During the battle, the amount of energy on the ship is periodically checked⏱.
2️⃣The amount of energy remaining at the time of checking will affect the operation of the modules:
?if at the time of checking the ship has 100% energy, then all installed modules work in normal mode;
?if a lack of energy is detected, then modules that do not work without the right amount of energy are periodically turned off.
For example, shields do not protect, weapon modules do not shoot, a protective turret does not shoot down missiles.
Therefore, to ensure more stable operation of the modules, it may be useful to create a supply➕of energy.
It seems that GWS shoots 5 bullets in a single shot and shoots twice in a bust.
But It can't be true when considering GWS's massive damage.
I think GWS shoots 2~4 times in a bust by random. If it busts 10 bullets in a bust, that's not very impressive. but if 20 bullets in single bust, It can be havoc.
How do you think about my guess?
Please help me
How do i get wepon to level 2
So i can make it do more damege
how do we use plans?