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IconArmor

Armor, a defense module, friendly weapons behind armor can shoot over it. The larger the armor block, the more health per cell.

Reflect (50-60%) seems to be the amount of laser fire that is mitigated. This makes all laser fire do less damage to armor.

Armour (2-6) seems to also do a percentage of damage reduction, not sure how much. (I guess that it's 20%-60%, but note Ballistic Armor is armor rating 11.)

It is not a flat damage reduction, since the basic 4 damage gun can damage armor blocks with armor rating 4-6.

Missiles appear the most effective against armor with high individual damage, no reflect and blast radius which is why point defense offers a 60% protection

Name Level Cost
Small Steel Armor 0 Free
Small Solar Armor 7 25000Untitled Diagram-0
Medium Steel Armor 9 22500Untitled Diagram-0
Medium Solar Armor 13 55000Untitled Diagram-0
Medium Solar Armor Mk2 15 520‍Imageedit 8 6342299252 / 260000‍Untitled Diagram-0
Plasma Armor 17 100000Untitled Diagram-0
Small Reactive Armor 18 95000Untitled Diagram-0
Large Steel Armor 20 75000Untitled Diagram-0
Large Solar Armor 22 125000Untitled Diagram-0
Medium Reactive Armor 26 200,000Untitled Diagram-0
Large Reactive Armor 38 ?Untitled Diagram-0
Ballistic Armor 47 1400000Untitled Diagram-0

Name Size Power Use Health Armor Mass Reflect
Small Steel Armor 1x1 125 3 75 55%
Small Solar Armor 1x1 75 2 50 50%
Medium Steel Armor 2x2 550 4 300 55%
Medium Solar Armor 2x2 330 3 200 50%
Medium Solar Armor Mk2 2x2 490 3 200 50%
Plasma Armor 1x2 15 200 3 180 50%
Small Reactive Armor 1x1 5 175 4 100 60%
Large Steel Armor 3x3 1300 5 675 55%
Large Solar Armor 3x3 750 4 450 50%
Medium Reactive Armor 2x2 25 750 5 400 60%
Large Reactive Armor 3x3 60 1850 6 900 60%
Ballistic Armor 3x2 800 11 500 1%

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