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IconArmor

Armor, a defense module, friendly weapons behind armor can shoot over it. Armor modules tend to have much higher health than all the other modules. Armor modules also have two main parameters – reflect and armor.

Reflect is a percent of laser damage that is blocked, meaning, an armor block with 60% reflect would take only 40% of the lasers original damage.

Armor is a flat rate damage reduction against ballistics and missiles. It does not affect lasers. The reason some low damage ballistics are able to destroy high armor armors is the ramp up mechanic.

The most effective weapon type against armor are missiles due to some factors. Missiles have a high individual damage that is not impacted by armor’s armor or reflect parameters. Missiles have a blast radius that allows one missile to do damage to multiple armor cells and possibly hit modules hidden behind armor (if a missile has 30 damage and hits all 9 cells of a 3x3 armor module, the missile does 270 damage).

Name Level Cost
Small Steel Armor 0 Free
Small Solar Armor 7 25000
Medium Steel Armor 9 22500
Medium Solar Armor 13 55000
Medium Solar Armor Mk2 15 520‍ / 260000‍
Plasma Armor 17 100000
Small Reactive Armor 18 95000
Large Steel Armor 20 75000
Large Solar Armor 22 125000
Medium Reactive Armor 26 200,000
Large Reactive Armor 38 ?
Ballistic Armor 47 1400000

Name Size Power Use Health Armor Mass Reflect
Small Steel Armor 1x1 125 3 75 55%
Small Solar Armor 1x1 75 2 50 50%
Medium Steel Armor 2x2 550 4 300 55%
Medium Solar Armor 2x2 330 3 200 50%
Medium Solar Armor Mk2 2x2 490 3 200 50%
Plasma Armor 1x2 15 200 3 180 50%
Small Reactive Armor 1x1 5 175 4 100 60%
Large Steel Armor 3x3 1300 5 675 55%
Large Solar Armor 3x3 750 4 450 50%
Medium Reactive Armor 2x2 25 750 5 400 60%
Large Reactive Armor 3x3 60 1850 6 900 60%
Ballistic Armor 3x2 800 11 500 1%

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