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IconDefense

Defense modules are split into 3 types: Shield, Armor, and System. Some modules have alternative versions that are either purchasable in Black Market, or unlocked after beating a sector.

Armor[]

IconArmor

Armor, a defense module, friendly weapons behind armor can shoot over it. Armor modules tend to have much higher health than all the other modules. Armor modules also have two main parameters – reflect and armor.

Reflect is a percent of laser damage that is blocked, meaning, an armor block with 60% reflect would take only 40% of the lasers original damage.

Armor is a flat rate damage reduction against ballistics and missiles. It does not affect lasers. The reason some low damage ballistics are able to destroy high armor armors is the ramp up mechanic.

The most effective weapon type against armor are missiles due to some factors. Missiles have a high individual damage that is not impacted by armor’s armor or reflect parameters. Missiles have a blast radius that allows one missile to do damage to multiple armor cells and possibly hit modules hidden behind armor (if a missile has 30 damage and hits all 9 cells of a 3x3 armor module, the missile does 270 damage).

Name Level Cost
Small Steel Armor 0 Free
Small Solar Armor 7 25000
Medium Steel Armor 9 22500
Medium Solar Armor 13 55000
Medium Solar Armor Mk2 15 520‍ / 260000‍
Plasma Armor 17 100000
Small Reactive Armor 18 95000
Large Steel Armor 20 75000
Large Solar Armor 22 125000
Medium Reactive Armor 26 200,000
Large Reactive Armor 38 ?
Ballistic Armor 47 1400000

Name Size Power Use Health Armor Mass Reflect
Small Steel Armor 1x1 125 3 75 55%
Small Solar Armor 1x1 75 2 50 50%
Medium Steel Armor 2x2 550 4 300 55%
Medium Solar Armor 2x2 330 3 200 50%
Medium Solar Armor Mk2 2x2 490 3 200 50%
Plasma Armor 1x2 15 200 3 180 50%
Small Reactive Armor 1x1 5 175 4 100 60%
Large Steel Armor 3x3 1300 5 675 55%
Large Solar Armor 3x3 750 4 450 50%
Medium Reactive Armor 2x2 25 750 5 400 60%
Large Reactive Armor 3x3 60 1850 6 900 60%
Ballistic Armor 3x2 800 11 500 1%

Shield[]

IconShield

Shield, creates a bubble of protective layer around itself, blocking projectiles. The shield lasts a fixed amount of damage before disappearing. Shields (except Bunker Shields) regenerate their shields over time but the regenerated amount is also limited. Laser weapons completely bypass shields. All shield modules are 0 armor, 0% reflect.

If you hit two (or more) shields at the same time, only one of the shields will receive damage. In this situation, the first shield that satisfies the conditions in the game code will be damaged. Shields created by the shield modules have varying hidden armor stats that cannot be upgraded.

Name Level Cost
Combat Shield 3 10000
Combat Shield BM1 30 Sector 5
Bunker Shield 14 80000
Bunker Shield BM1 46 Sector 7
Battle Shield 16 100000
War Shield 24 160000
War Shield BM1 52 5000000
 

Name Size Power Use Health Armor of Shield (hidden) Mass Reflect
Combat Shield 1x1 60 15 1 10 0%
Combat Shield BM1 1x1 70 15 1 10 0%
Bunker Shield 1x1 80 20 3 15 0%
Bunker Shield BM1 1x1 25 20 3 15 0%
Battle Shield 1x2 135 30 2 25 0%
War Shield 2x2 280 60 3 50 0%
War Shield BM1 2x2 350 60 6 50 0%
 

Name Max Regeneration Regen Speed Shield Radius Shield Strength
Combat Shield 100 20/s 6.1Slots 100
Combat Shield BM1 120 20/s 6.1Slots 125
Bunker Shield 0 0/s 3.6Slots 150
Bunker Shield BM1 0 0/s 3.6Slots 90
Battle Shield 225 50/s 9.1Slots 225
War Shield 500 100/s 13.1Slots 500
War Shield BM1 50 100/s 13.1Slots 1000
 

System[]

IconSystems

System, consists of unique modules with special purposes.

Name Level Cost
Junk Launcher 10 30000
Point Defense Turret 11 70000
Point Defense Turret Mk2 14 420/ 210000
Point Defense Turret Mk3 16 520/ 260000

Name Size Power Use Health Armmor Mass Reflect
Junk Launcher 2x2 35 175 1 120 0%
Point Defense Turret 2x2 45 200 2 200 20%
Point Defense Turret Mk2 2x2 35 200 2 200 20%
Point Defense Turret Mk3 2x2 45 200 2 200 20%

Name Range, Fire Cone, Fire Rate, Junk Amount, Junk Amount, Junk Flight Time Mine Disruption Chance Rocket Disruption Chance Torpedo Disruption Chance
Junk Launcher 70Slots, 360º, 0.333/s, 4, 10s
Point Defense Turret 25% 35% 70%
Point Defense Turret Mk2 35% 20% 70%
Point Defense Turret Mk3 10% 20% 90%

Media[]

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