
Defense modules are split into 3 types: Shield, Armor, and System. Some modules have alternative versions that are either purchasable in Black Market, or unlocked after beating a sector.
Armor[]

Armor, a defense module, friendly weapons behind armor can shoot over it. Armor modules tend to have much higher health than all the other modules. Armor modules also have two main parameters – reflect and armor.
Reflect is a percent of laser damage that is blocked, meaning, an armor block with 60% reflect would take only 40% of the lasers original damage.
Armor is a flat rate damage reduction against ballistics and missiles. It does not affect lasers. The reason some low damage ballistics are able to destroy high armor armors is the ramp up mechanic.
The most effective weapon type against armor are missiles due to some factors. Missiles have a high individual damage that is not impacted by armor’s armor or reflect parameters. Missiles have a blast radius that allows one missile to do damage to multiple armor cells and possibly hit modules hidden behind armor (if a missile has 30 damage and hits all 9 cells of a 3x3 armor module, the missile does 270 damage).
Name | Level | Cost |
Small Steel Armor | 0 | Free |
Small Solar Armor | 7 | 25000![]() |
Medium Steel Armor | 9 | 22500![]() |
Medium Solar Armor | 13 | 55000![]() |
Medium Solar Armor Mk2 | 15 | 520![]() ![]() |
Plasma Armor | 17 | 100000![]() |
Small Reactive Armor | 18 | 95000![]() |
Large Steel Armor | 20 | 75000![]() |
Large Solar Armor | 22 | 125000![]() |
Medium Reactive Armor | 26 | 200,000![]() |
Large Reactive Armor | 38 | ?![]() |
Ballistic Armor | 47 | 1400000![]() |
Name | Size | Power Use | Health | Armor | Mass | Reflect |
Small Steel Armor | 1x1 | 125 | 3 | 75 | 55% | |
Small Solar Armor | 1x1 | 75 | 2 | 50 | 50% | |
Medium Steel Armor | 2x2 | 550 | 4 | 300 | 55% | |
Medium Solar Armor | 2x2 | 330 | 3 | 200 | 50% | |
Medium Solar Armor Mk2 | 2x2 | 490 | 3 | 200 | 50% | |
Plasma Armor | 1x2 | 15 | 200 | 3 | 180 | 50% |
Small Reactive Armor | 1x1 | 5 | 175 | 4 | 100 | 60% |
Large Steel Armor | 3x3 | 1300 | 5 | 675 | 55% | |
Large Solar Armor | 3x3 | 750 | 4 | 450 | 50% | |
Medium Reactive Armor | 2x2 | 25 | 750 | 5 | 400 | 60% |
Large Reactive Armor | 3x3 | 60 | 1850 | 6 | 900 | 60% |
Ballistic Armor | 3x2 | 800 | 11 | 500 | 1% |
Name | Power Generation | Anti Penetration Damage |
Small Steel Armor | ||
Small Solar Armor | 10 | |
Medium Steel Armor | ||
Medium Solar Armor | 50 | |
Medium Solar Armor Mk2 | 65 | |
Plasma Armor | 30% | |
Small Reactive Armor | ||
Large Steel Armor | ||
Large Solar Armor | 125 | |
Medium Reactive Armor | ||
Large Reactive Armor | ||
Ballistic Armor |
Shield[]

Shield, creates a bubble of protective layer around itself, blocking projectiles. The shield lasts a fixed amount of damage before disappearing. Shields (except Bunker Shields) regenerate their shields over time but the regenerated amount is also limited. Laser weapons completely bypass shields. All shield modules are 0 armor, 0% reflect.
If you hit two (or more) shields at the same time, only one of the shields will receive damage. In this situation, the first shield that satisfies the conditions in the game code will be damaged. Shields created by the shield modules have varying hidden armor stats that cannot be upgraded.
Name | Level | Cost |
Combat Shield | 3 | 10000![]() |
Combat Shield BM1 | 30 | Sector 5 |
Bunker Shield | 14 | 80000![]() |
Bunker Shield BM1 | 46 | Sector 7 |
Battle Shield | 16 | 100000![]() |
War Shield | 24 | 160000![]() |
War Shield BM1 | 52 | 5000000![]() |
Name | Size | Power Use | Health | Armor of Shield (hidden) | Mass | Reflect |
Combat Shield | 1x1 | 60 | 15 | 1 | 10 | 0% |
Combat Shield BM1 | 1x1 | 70 | 15 | 1 | 10 | 0% |
Bunker Shield | 1x1 | 80 | 20 | 3 | 15 | 0% |
Bunker Shield BM1 | 1x1 | 25 | 20 | 3 | 15 | 0% |
Battle Shield | 1x2 | 135 | 30 | 2 | 25 | 0% |
War Shield | 2x2 | 280 | 60 | 3 | 50 | 0% |
War Shield BM1 | 2x2 | 350 | 60 | 6 | 50 | 0% |
Name | Max Regeneration | Regen Speed | Shield Radius | Shield Strength |
Combat Shield | 100 | 20/s | 6.1Slots | 100 |
Combat Shield BM1 | 120 | 20/s | 6.1Slots | 125 |
Bunker Shield | 0 | 0/s | 3.6Slots | 150 |
Bunker Shield BM1 | 0 | 0/s | 3.6Slots | 90 |
Battle Shield | 225 | 50/s | 9.1Slots | 225 |
War Shield | 500 | 100/s | 13.1Slots | 500 |
War Shield BM1 | 50 | 100/s | 13.1Slots | 1000 |
System[]

System, consists of unique modules with special purposes.
Name | Level | Cost |
Junk Launcher | 10 | 30000![]() |
Point Defense Turret | 11 | 70000![]() |
Point Defense Turret Mk2 | 14 | 420![]() ![]() |
Point Defense Turret Mk3 | 16 | 520![]() ![]() |
Name | Size | Power Use | Health | Armmor | Mass | Reflect |
Junk Launcher | 2x2 | 35 | 175 | 1 | 120 | 0% |
Point Defense Turret | 2x2 | 45 | 200 | 2 | 200 | 20% |
Point Defense Turret Mk2 | 2x2 | 35 | 200 | 2 | 200 | 20% |
Point Defense Turret Mk3 | 2x2 | 45 | 200 | 2 | 200 | 20% |
Name | Range, Fire Cone, Fire Rate, Junk Amount, Junk Amount, Junk Flight Time | Mine Disruption Chance | Rocket Disruption Chance | Torpedo Disruption Chance |
Junk Launcher | 70Slots, 360º, 0.333/s, 4, 10s | |||
Point Defense Turret | 25% | 35% | 70% | |
Point Defense Turret Mk2 | 35% | 20% | 70% | |
Point Defense Turret Mk3 | 10% | 20% | 90% |
Media[]
