
Defense modules are split into 3 types: Shield, Armor, and System. Some modules have alternative versions that are either purchasable in Black Market, or unlocked after beating a sector.
Armor

Armor, a defense module, friendly weapons behind armor can shoot over it. The larger the armor block, the more health per cell.
Reflect (50-60%) seems to be the amount of laser fire that is mitigated. This makes all laser fire do less damage to armor.
Armour (2-6) seems to also do a percentage of damage reduction. not sure how much. (i gues that its 20%-60%).
not a flat damage reduction, since the basic 4 damage gun can damage armor blocks with armor rating 4-6.
Missiles appear the most effective against armor with high individual damage, no reflect and blast radius which is why point defense offers a 60% protection
Name | Level | Cost |
Small Steel Armor | 0 | Free |
Small Solar Armor | 7 | 25000![]() |
Medium Steel Armor | 9 | 22500![]() |
Medium Solar Armor | 13 | 55000![]() |
Medium Solar Armor Mk2 | 15 | 520![]() ![]() |
Plasma Armor | 17 | 100000![]() |
Small Reactive Armor | 18 | 95000![]() |
Large Steel Armor | 20 | 75000![]() |
Large Solar Armor | 22 | 125000![]() |
Medium Reactive Armor | 26 | 200,000![]() |
Large Reactive Armor | 38 | ?![]() |
Ballistic Armor | 47 | 1400000![]() |
Name | Size | Power Use | Health | Armor | Mass | Reflect |
Small Steel Armor | 1x1 | 125 | 3 | 75 | 55% | |
Small Solar Armor | 1x1 | 75 | 2 | 50 | 50% | |
Medium Steel Armor | 2x2 | 550 | 4 | 300 | 55% | |
Medium Solar Armor | 2x2 | 330 | 3 | 200 | 50% | |
Medium Solar Armor Mk2 | 2x2 | 490 | 3 | 200 | 50% | |
Plasma Armor | 1x2 | 15 | 200 | 3 | 180 | 50% |
Small Reactive Armor | 1x1 | 5 | 175 | 4 | 100 | 60% |
Large Steel Armor | 3x3 | 1300 | 5 | 675 | 55% | |
Large Solar Armor | 3x3 | 750 | 4 | 450 | 50% | |
Medium Reactive Armor | 2x2 | 25 | 750 | 5 | 400 | 60% |
Large Reactive Armor | 3x3 | 60 | 1850 | 6 | 900 | 60% |
Ballistic Armor | 3x2 | 800 | 11 | 500 | 1% |
Name | Power Generation | Anti Penetration Damage |
Small Steel Armor | ||
Small Solar Armor | 10 | |
Medium Steel Armor | ||
Medium Solar Armor | 50 | |
Medium Solar Armor Mk2 | 65 | |
Plasma Armor | 30% | |
Small Reactive Armor | ||
Large Steel Armor | ||
Large Solar Armor | 125 | |
Medium Reactive Armor | ||
Large Reactive Armor | ||
Ballistic Armor |
Shield

Shield, creates a bubble of protective layer around itself, blocking projectiles. The shield lasts a fixed amount of damage before disappear. Shields (with one exception) regenerate their shields overtime but the regenerated amount is also limited. Laser weapons completely bypass shields. All shield are 0 armor, 0% reflect.
If you hit two (or more) shields at the same time, only one of the shields will receive damage. In this situation, of the two (or more) shields, the first one that will satisfy the conditions of falling into the game code will be selected.
Name | Level | Cost |
Combat Shield | 3 | 4000![]() |
Combat Shield Mk2 | 30 | Sector 5 |
Bunker Shield | 14 | 65,000![]() |
Bunker Shield Mk2 | 46 | Sector 7 |
Battle Shield | 16 | 100,000![]() |
War Shield | 24 | 175,000![]() |
War Shield Mk2 | 52 | 5,000,000![]() |
Name | Size | Power Use | Health | Armor | Mass | Reflect |
Combat Shield | 1x1 | 60 | 15 | 0 | 10 | 0% |
Combat Shield Mk2 | 1x1 | 70 | 15 | 0 | 10 | 0% |
Bunker Shield | 1x1 | 80 | 20 | 0 | 15 | 0% |
Bunker Shield Mk2 | 1x1 | 20 | 20 | 0 | 15 | 0% |
Battle Shield | 1x2 | 135 | 30 | 0 | 25 | 0% |
War Shield | 2x2 | 280 | 60 | 0 | 50 | 0% |
War Shield Mk2 | 2x2 | 350 | 60 | 0 | 50 | 0% |
Name | Max Regeneration | Regen Speed | Shield Radius | Shield Strength |
Combat Shield | 100 | 20/s | 6.1Slots | 100 |
Combat Shield Mk2 | 120 | 20/s | 6.1Slots | 125 |
Bunker Shield | 0 | 0/s | 3.6Slots | 150 |
Bunker Shield Mk2 | 0 | 0/s | 3.6Slots | 90 |
Battle Shield | 225 | 50/s | 9.1Slots | 225 |
War Shield | 500 | 100/s | 13.1Slots | 500 |
War Shield Mk2 | 50 | 100/s | 13.1Slots | 1000 |
System

System, consists of unique modules with special purposes.
Name | Level | Cost |
Junk Launcher | 10 | 30000![]() |
Point Defense Turret | 11 | 70000![]() |
Point Defense Turret Mk2 | 14 | 420![]() ![]() |
Point Defense Turret Mk3 | 16 | 520![]() ![]() |
Name | Size | Power Use | Health | Armmor | Mass | Reflect |
Junk Launcher | 2x2 | 35 | 175 | 1 | 120 | 0% |
Point Defense Turret | 2x2 | 45 | 200 | 2 | 200 | 20% |
Point Defense Turret Mk2 | 2x2 | 35 | 200 | 2 | 200 | 20% |
Point Defense Turret Mk3 | 2x2 | 45 | 200 | 2 | 200 | 20% |
Name | Range, Fire Cone, Fire Rate, Junk Amount, Junk Amount, Junk Flight Time | Mine Disruption Chance | Rocket Disruption Chance | Torpedo Disruption Chance |
Junk Launcher | 70Slots, 360º, 0.333/s, 4, 10s | |||
Point Defense Turret | 25% | 35% | 70% | |
Point Defense Turret Mk2 | 35% | 20% | 70% | |
Point Defense Turret Mk3 | 10% | 20% | 90% |