Laser, completely bypass shields, however they do the least damage against armor and generally requires a lot of power to operate. Lasers do continuous damage the longer they're fired. Do not have reflect.
Laser mechanics
- The listed damage of a laser is the damage done to a target with 0 armour and - reflect if the laser is allowed to fire for the full duration.
- Lasers deal damage periodically (unknown period).
- The damage dealt each period is adjusted by the targeted module's armour and reflect.
- Once the laser stops firing (either by the enemy ship leaving the firing arc or the laser reaching its full duration) the reload time begins.
- This means that in order to deal maximum DPS, the laser needs to fire for the full duration.
Here are the main laser types and how to identify them during the battle.
Rapid-Fire: pulsing blue beams connect the module to the target. Beam appears more intermittent than that of fusion weapons
- Small Laser
- Pulse Laser
Beam: orange beam connects the module to the target until target moves outside of range or firing cycle completes
- Laser Beam
- Laser Turret
- Arcfusion Array
Fusion: constant beam connects module to the target. Continues firing if target moves out of range or firing arc
- Fusion Ray
- Fusion Turret
- Melee Fusion Turret
Heavy Laser: thick pink beam connects the module to the target
- Doomsday Laser
Maximum Laser DPS = ((Laser Damage(100-Reflect)%)-Armour)xLaser Duration÷(Laser Duration + 1/Fire Rate)
Name | Level | Cost |
Small Laser | 3 | 12000 |
Small Laser BM1 | 22 | Sector 4 |
Laser Beam | 5 | 35000 |
Laser Beam BM1 | 22 | Sector 1 |
Laser Beam BM2 | 20 | 660 / 330000 |
Laser Turret | 12 | 110000 |
Fusion Ray | 19 | 170000 |
Pulse Laser | 25 | 230000 |
Pulse Laser BM1 | 32 | 1540 / 770000 |
Fusion Turret | 36 | 380000 |
Pulse Laser BM2 | 40 | 2400 / 1200000 |
Arcfusion Array | 31 | 320000 |
Melee Fusion Turret | 56 | 1200000 |
Doomsday Laser | 57 | 3000000 |
Name | Size | Power Use | Health | Armor | Mass | Reflect | Power Generate |
---|---|---|---|---|---|---|---|
Small Laser | 1x1 | 20 | 13 | 0 | 15 | 0% | |
Small Laser BM1 | 1x1 | 0 | 13 | 0 | 15 | 0% | 25 |
Laser Beam | 1x2 | 40 | 35 | 0 | 30 | 0% | |
Laser Beam BM1 | 1x2 | 30 | 35 | 0 | 30 | 0% | |
Laser Beam BM2 | 1x2 | 40 | 23 | 0 | 30 | 0% | |
Laser Turret | 2x2 | 70 | 75 | 0 | 70 | 0% | |
Fusion Ray | 1x3 | 65 | 60 | 0 | 60 | 0% | |
Pulse Laser | 2x3 | 125 | 130 | 0 | 100 | 0% | |
Pulse Laser BM1 | 2x3 | 100 | 130 | 0 | 100 | 0% | |
Fusion Turret | 3x3 | 200 | 210 | 0 | 240 | 0% | |
Pulse Laser BM2 | 2x3 | 150 | 130 | 4 | 100 | 0% | |
Arcfusion Array | 2x4 | 180 | 200 | 0 | 200 | 0% | |
Melee Fusion Turret | 4x4 | 300 | 290 | 0 | 280 | 0% | |
Doomsday Laser | 4x9 | 1500 | 760 | 2 | 2000 | 0% |
Name | Damage | Range | Fire Cone | Fire Rate | Laser Duration | DPS/square |
---|---|---|---|---|---|---|
Small Laser | 20 | 35 Slots | 70º | 2.5/s | 0.15s | 1.96 |
Small Laser BM1 | 28 | 35 Slots | 70º | 0.925/s | 0.15s | 1.30 |
Laser Beam | 25 | 60 Slots | 60º | 0.5/s | 1.5s | 1.35 |
Laser Beam BM1 | 25 | 55 Slots | 60º | 0.5/s | 1.5s | 1.35 |
Laser Beam BM2 | 28 | 85 Slots | 60º | 0.5/s | 1.5s | 1.62 |
Laser Turret | 40 | 55 Slots | 360º | 0.5/s | 1.5s | 1.35 |
Fusion Ray | 45 | 60 Slots | 70º | 0.333/s | 3s | 1.75 |
Pulse Laser | 60 | 50 Slots | 120º | 5/s | 0.15s | 3.26 |
Pulse Laser BM1 | 90 | 50 Slots | 120º | 5/s | 0.117s | 4.19 |
Fusion Turret | 90 | 86 Slots | 360º | 0.333/s | 3s | 1.33 |
Pulse Laser BM2 | 60 | 50 Slots | 120º | 5/s | 0.35s | 6.48 |
Arcfusion Array | 100 | 100 Slots | 60º | 0.4/s | 1.5s | 1.62 |
Melee Fusion Turret | 180 | 35 Slots | 360º | 0.5/s | 3s | 33.75 |
Doomsday Laser | 4000 | 120 Slots | 20º | 0.029/s | 1.7s |