Laser, completely bypass shields, however they do the least damage against armor and generally requires a lot of power to operate. Lasers do continuous damage the longer they're fired. Do not have reflect.
Laser mechanics
- The listed damage of a laser is the damage done to a target with 0 armour and - reflect if the laser is allowed to fire for the full duration.
- Lasers deal damage periodically (unknown period).
- The damage dealt each period is adjusted by the targeted module's armour and reflect.
- Once the laser stops firing (either by the enemy ship leaving the firing arc or the laser reaching its full duration) the reload time begins.
- This means that in order to deal maximum DPS, the laser needs to fire for the full duration.
Maximum Laser DPS = ((Laser Damage(100-Reflect)%)-Armour)xLaser Duration÷(Laser Duration + 1/Fire Rate)
Name | Level | Cost |
Small Laser | 3 | 7500 |
Small Laser Mk2 | 22 | Sector 4 |
Laser Beam | 5 | 20000 |
Laser Beam Mk2 | 22 | Sector 1 |
Laser Beam Mk3 | 20 | 660 / 330000 |
Laser Turret | 12 | 85000 |
Fusion Ray | 19 | 220000 |
Pulse Laser | 25 | 450000 |
Pulse Laser Mk2 | 32 | 1540 / 770000 |
Fusion Turret | 36 | 980000 |
Pulse Laser Mk3 | 40 | 2400 / 1200000 |
Arcfusion Array | 31 | 855000 |
Melee Fusion Turret | 56 | 2350000 |
Name | Size | Power Use | Health | Armor | Mass | Reflect | Power Generate |
---|---|---|---|---|---|---|---|
Small Laser | 1x1 | 20 | 13 | 0 | 15 | 0% | |
Small Laser Mk2 | 1x1 | 0 | 13 | 0 | 15 | 0% | 25 |
Laser Beam | 1x2 | 40 | 35 | 0 | 30 | 0% | |
Laser Beam Mk2 | 1x2 | 30 | 35 | 0 | 30 | 0% | |
Laser Beam Mk3 | 1x2 | 40 | 23 | 0 | 30 | 0% | |
Laser Turret | 2x2 | 70 | 75 | 0 | 70 | 0% | |
Fusion Ray | 1x3 | 65 | 60 | 0 | 60 | 0% | |
Pulse Laser | 2x3 | 125 | 130 | 0 | 100 | 0% | |
Pulse Laser Mk2 | 2x3 | 100 | 130 | 0 | 100 | 0% | |
Fusion Turret | 3x3 | 200 | 210 | 0 | 240 | 0% | |
Pulse Laser Mk3 | 2x3 | 150 | 130 | 4 | 100 | 0% | |
Arcfusion Array | 2x4 | 180 | 200 | 0 | 200 | 0% | |
Melee Fusion Turret | 4x4 | 300 | 290 | 0 | 280 | 0% |
Name | Damage | Range | Fire Cone | Fire Rate | Laser Duration | DPS/square |
---|---|---|---|---|---|---|
Small Laser | 20 | 35 Slots | 70º | 2.5/s | 0.15s | 1.96 |
Small Laser Mk2 | 28 | 35 Slots | 70º | 0.925/s | 0.15s | 1.30 |
Laser Beam | 25 | 60 Slots | 60º | 0.5/s | 1.5s | 1.35 |
Laser Beam Mk2 | 25 | 55 Slots | 60º | 0.5/s | 1.5s | 1.35 |
Laser Beam Mk3 | 28 | 85 Slots | 60º | 0.5/s | 1.5s | 1.62 |
Laser Turret | 40 | 55 Slots | 360º | 0.5/s | 1.5s | 1.35 |
Fusion Ray | 45 | 60 Slots | 70º | 0.333/s | 3s | 1.75 |
Pulse Laser | 60 | 50 Slots | 120º | 5/s | 0.15s | 3.26 |
Pulse Laser Mk2 | 90 | 50 Slots | 120º | 5/s | 0.117s | 4.19 |
Fusion Turret | 90 | 86 Slots | 360º | 0.333/s | 3s | 1.33 |
Pulse Laser Mk3 | 60 | 50 Slots | 120º | 5/s | 0.35s | 6.48 |
Arcfusion Array | 100 | 100 Slots | 60º | 0.4/s | 1.5s | 1.62 |
Melee Fusion Turret | 180 | 35 Slots | 360º | 0.5/s | 3s | 33.75 |