SpaceArena Wiki
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{{Armor|image1 = Reactive2x2.png|type = Armor|size = 2x2|power_use = 25|health = 750|armor = 5|mass = 400|reflect = 60%}}<blockquote>A large variant of Reactive Armoring. This plating nearly ignores small ballistic fire and lasers, and even missiles have trouble biting through. - Ingame Description</blockquote>'''Unlock [[Level]]''': 26
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{{Armor|image1 = Reactive2x2.png|type = [[Armor]]|size = 2x2|power_use = 25|health = 750|armor = 5|mass = 400|reflect = 60%}}<blockquote>A large variant of Reactive Armoring. This plating nearly ignores small ballistic fire and lasers, and even missiles have trouble biting through. - Ingame Description</blockquote>'''Unlock [[Level]]''': 26
   
 
'''Acquisition: '''Market
 
'''Acquisition: '''Market
   
 
Cost: 200,000{{Cc}}
 
Cost: 200,000{{Cc}}
== [[Upgrade]] ==
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== [[Module Upgrade]] ==
Sub-upgrade Cost: 1 Chip, 500 Credits{{Cc}}
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Sub-Module Upgrade Cost: 1 Chip, 500 Credits{{Cc}}
   
 
{| class="article-table"
 
{| class="article-table"
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|Lv5
 
|Lv5
 
|-
 
|-
|Upgrade Cost
+
|Module Upgrade Cost
 
|
 
|
 
|2 Overclock Chip, ? {{Cc}}
 
|2 Overclock Chip, ? {{Cc}}

Latest revision as of 16:23, 25 November 2019

A large variant of Reactive Armoring. This plating nearly ignores small ballistic fire and lasers, and even missiles have trouble biting through. - Ingame Description

Unlock Level: 26

Acquisition: Market

Cost: 200,000Untitled Diagram-0.png

Module Upgrade

Sub-Module Upgrade Cost: 1 Chip, 500 CreditsUntitled Diagram-0.png

Module Level Lv1 Lv2 Lv3 Lv4 Lv5
Module Upgrade Cost 2 Overclock Chip, ? Untitled Diagram-0.png 3 Overclock Chip, ? Untitled Diagram-0.png 4 Overclock Chip, ? Untitled Diagram-0.png 5 Overclock Chip, ? Untitled Diagram-0.png
Health +21
Mass -2.8
Armor
Reflect
Power use