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− | {{Armor|image1 = Reactive2x2.png|type = Armor|size = 2x2|power_use = 25|health = 750|armor = 5|mass = 400|reflect = 60%}}<blockquote>A large variant of Reactive Armoring. This plating nearly ignores small ballistic fire and lasers, and even missiles have trouble biting through. - Ingame Description</blockquote>'''Unlock [[Level]]''': 26 |
+ | {{Armor|image1 = Reactive2x2.png|type = [[Armor]]|size = 2x2|power_use = 25|health = 750|armor = 5|mass = 400|reflect = 60%}}<blockquote>A large variant of Reactive Armoring. This plating nearly ignores small ballistic fire and lasers, and even missiles have trouble biting through. - Ingame Description</blockquote>'''Unlock [[Level]]''': 26 |
'''Acquisition: '''Market |
'''Acquisition: '''Market |
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Cost: 200,000{{Cc}} |
Cost: 200,000{{Cc}} |
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− | == [[Upgrade]] == |
+ | == [[Module Upgrade]] == |
− | Sub- |
+ | Sub-Module Upgrade Cost: 1 Chip, 500 Credits{{Cc}} |
{| class="article-table" |
{| class="article-table" |
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|Lv5 |
|Lv5 |
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− | |Upgrade Cost |
+ | |Module Upgrade Cost |
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|2 Overclock Chip, ? {{Cc}} |
|2 Overclock Chip, ? {{Cc}} |
Latest revision as of 16:23, 25 November 2019
A large variant of Reactive Armoring. This plating nearly ignores small ballistic fire and lasers, and even missiles have trouble biting through. - Ingame Description
Unlock Level: 26
Acquisition: Market
Module Upgrade
Sub-Module Upgrade Cost: 1 Chip, 500 Credits
Module Level | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 |
Module Upgrade Cost | 2 Overclock Chip, ? ![]() |
3 Overclock Chip, ? ![]() |
4 Overclock Chip, ? ![]() |
5 Overclock Chip, ? ![]() | |
Health | +21 | ||||
Mass | -2.8 | ||||
Armor | |||||
Reflect | |||||
Power use |