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aaEvery module can be upgrade-able except Mk2 & Mk3. Unlock at level 16. Use Chip and Credit Untitled Diagram-0to upgrade, use Unit and Chance Multiply to increase success rate to upgrade. Some upgrade stats need higher level module level. which require Overclock Chip and Credit Untitled Diagram-0to upgrade module level.

You can upgrade every module to level 5. Inside every module level, it is required to fully upgrade all stat wise upgrade which is called sub-upgrade, then to be able to upgrade the module level. Every module level could unlock different stat to be upgrade-able.

Upgrade success chance will be decrease by each sub upgrade success by:

100% 90% 85% 80% 75% 65% 55% 45% 35% 25% 15% 10% 9% 8% 

Max stat

Armour +15%

Reflection +8%

Health+6%

Energy Consumption -3.75%

Mass -2%

thrust power+1.5%

Turn Power +1.5%

damage1.28

firecone1.04

shieldradius1.04

shieldstrength1.04

maxregeneration1.04

regenspeed1.4

maxmodule5

powergeneration*1.16

explosimradius0.5

explosiondamage0.96

explosimdamage*0.96

rocketdisruptionchance+4

torpedodisruptionchance+4

minedisruptionchance+4

turningboost+0.4

thrustboost+4

minelifespan+2

mineexplosionradius+0.4

torpedoexplosionradius+0.4

missileexplosionradius+0.4

warpforce*1.4

 

Upgrade-able stats:

Weapon Defense Utility
Mass

Health

Damage

Range

Fire Cone

Power Use

Penetrating Damage

Fire Rate

Mass

Health

Armor

Reflect

Fire Cone

Power Generation

Shield Radius

Max Regeneration

Regen Speed

Shield Strength

Power Use

Range

Fire Rate

Mine Disruption Chance

Rocket Disruption Chance

Torpedo Disruption Chance

Mass Health

Armor

Warp Force

Turn Power

Thrust Power

Power Use

Explosion Damage

Explosion Radius

Power Generation

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