Power, in Utility category, or to be called reactor, power modules supply power to other modules. Ships with power deficit will periodically shut down. Power modules explode upon destruction, potentially damaging other nearby modules.
Name | Level | Cost |
Small Reactor | 0 | Free |
Medium Reactor | 8 | 36000 |
Medium Armored Reactor | 13 | 55000 |
Medium Armored Reactor Mk2 | 34 | 520 /260000 |
Large Reactor | 18 | 95000 |
Large Armored Reactor | 23 | 140000 |
Grand Reactor | 43 | 1150000 |
Name | Size | Health | Armor | Mass | Reflect |
---|---|---|---|---|---|
Small Reactor | 1x1 | 20 | 0 | 10 | 0% |
Medium Reactor | 2x2 | 80 | 1 | 50 | 0% |
Medium Armored Reactor | 2x2 | 160 | 2 | 150 | 35% |
Medium Armored Reactor Mk2 | 2x2 | 160 | 2 | 150 | 50% |
Large Reactor | 3x3 | 200 | 1 | 150 | 0% |
Large Armored Reactor | 3x3 | 400 | 3 | 350 | 35% |
Grand Reactor | 4x4 | 335 | 1 | 330 | 0% |
Name | Power Generation | Explosion Damage | Explosion Radius |
---|---|---|---|
Small Reactor | 50 | 10 | 1Slot |
Medium Reactor | 250 | 50 | 2Slots |
Medium Armored Reactor | 160 | 30 | 2Slots |
Medium Armored Reactor Mk2 | 200 | 0 | 2Slots |
Large Reactor | 650 | 120 | 3Slots |
Large Armored Reactor | 400 | 60 | 3Slots |
Grand Reactor | 1300 | 350 | 5Slots |