Shield, creates a bubble of protective layer around itself, blocking projectiles. The shield lasts a fixed amount of damage before disappearing. Shields (except Bunker Shields) regenerate their shields over time but the regenerated amount is also limited. Laser weapons completely bypass shields. All shield modules are 0 armor, 0% reflect.
If you hit two (or more) shields at the same time, only one of the shields will receive damage. In this situation, the first shield that satisfies the conditions in the game code will be damaged.
Name | Level | Cost |
Combat Shield | 3 | 4000 |
Combat Shield Mk2 | 30 | Sector 5 |
Bunker Shield | 14 | 65,000 |
Bunker Shield Mk2 | 46 | Sector 7 |
Battle Shield | 16 | 100,000 |
War Shield | 24 | 175,000 |
War Shield Mk2 | 52 | 5,000,000 |
Name | Size | Power Use | Health | Armor | Mass | Reflect |
Combat Shield | 1x1 | 60 | 15 | 0 | 10 | 0% |
Combat Shield Mk2 | 1x1 | 70 | 15 | 0 | 10 | 0% |
Bunker Shield | 1x1 | 80 | 20 | 0 | 15 | 0% |
Bunker Shield Mk2 | 1x1 | 20 | 20 | 0 | 15 | 0% |
Battle Shield | 1x2 | 135 | 30 | 0 | 25 | 0% |
War Shield | 2x2 | 280 | 60 | 0 | 50 | 0% |
War Shield Mk2 | 2x2 | 350 | 60 | 0 | 50 | 0% |
Name | Max Regeneration | Regen Speed | Shield Radius | Shield Strength |
Combat Shield | 100 | 20/s | 6.1Slots | 100 |
Combat Shield Mk2 | 120 | 20/s | 6.1Slots | 125 |
Bunker Shield | 0 | 0/s | 3.6Slots | 150 |
Bunker Shield Mk2 | 0 | 0/s | 3.6Slots | 90 |
Battle Shield | 225 | 50/s | 9.1Slots | 225 |
War Shield | 500 | 100/s | 13.1Slots | 500 |
War Shield Mk2 | 50 | 100/s | 13.1Slots | 1000 |