
Shield, creates a bubble of protective layer around itself, blocking projectiles. The shield lasts a fixed amount of damage before disappearing. Shields (except Bunker Shields) regenerate their shields over time but the regenerated amount is also limited. Laser weapons completely bypass shields. All shield modules are 0 armor, 0% reflect.
If you hit two (or more) shields at the same time, only one of the shields will receive damage. In this situation, the first shield that satisfies the conditions in the game code will be damaged. Shields created by the shield modules have varying hidden armor stats that cannot be upgraded.
Name | Level | Cost |
Combat Shield | 3 | 10000![]() |
Combat Shield BM1 | 30 | Sector 5 |
Bunker Shield | 14 | 80000![]() |
Bunker Shield BM1 | 46 | Sector 7 |
Battle Shield | 16 | 100000![]() |
War Shield | 24 | 160000![]() |
War Shield BM1 | 52 | 5000000![]() |
Name | Size | Power Use | Health | Armor of Shield (hidden) | Mass | Reflect |
Combat Shield | 1x1 | 60 | 15 | 1 | 10 | 0% |
Combat Shield BM1 | 1x1 | 70 | 15 | 1 | 10 | 0% |
Bunker Shield | 1x1 | 80 | 20 | 3 | 15 | 0% |
Bunker Shield BM1 | 1x1 | 25 | 20 | 3 | 15 | 0% |
Battle Shield | 1x2 | 135 | 30 | 2 | 25 | 0% |
War Shield | 2x2 | 280 | 60 | 3 | 50 | 0% |
War Shield BM1 | 2x2 | 350 | 60 | 6 | 50 | 0% |
Name | Max Regeneration | Regen Speed | Shield Radius | Shield Strength |
Combat Shield | 100 | 20/s | 6.1Slots | 100 |
Combat Shield BM1 | 120 | 20/s | 6.1Slots | 125 |
Bunker Shield | 0 | 0/s | 3.6Slots | 150 |
Bunker Shield BM1 | 0 | 0/s | 3.6Slots | 90 |
Battle Shield | 225 | 50/s | 9.1Slots | 225 |
War Shield | 500 | 100/s | 13.1Slots | 500 |
War Shield BM1 | 50 | 100/s | 13.1Slots | 1000 |