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IconWeapons

Weapons are split into 3 types: Ballistics, Missiles, and Lasers. Weapons in the Missile category also includes Torpedo and Mine weapons.

Some weapons have alternative versions that are either purchasable in Black Market, or unlocked after beating a campaign.

Ballistic[]

IconBallistic

Ballistic, bread and butter weapon type. Most are strong against shields and less so against armor. Two fire modes: Normal and Burst.

Ballistic Dps = (Damage - Armor) * Fire rate

Name Level Cost
Chaingun 0 Free
Chaingun Mk2 24 920Imageedit 8 6342299252/ 460000Untitled Diagram-0
Vulcan Cannon 1 750Untitled Diagram-0
Vulcan Turret 8 39000Untitled Diagram-0
Vulcan Turret Mk2 14 Sector 2
Vulcan Turret Mk3 16 340Imageedit 8 6342299252/ 170000Untitled Diagram-0
Railgun 11 90000Untitled Diagram-0
Railgun Mk2 18 Sector 3
Quantum Rifle 16 155000Untitled Diagram-0
Gaussian Shotgun 17 155000Untitled Diagram-0
Mass Drive 21 125000Untitled Diagram-0
Mass Drive Mk2 28 1260Imageedit 8 6342299252/ 630000Untitled Diagram-0
Rail Turret 27 255000Untitled Diagram-0
Rail Turret Mk2 41 2480Imageedit 8 6342299252/ 1470000Untitled Diagram-0
Gauss Rifle 33 340000Untitled Diagram-0
Quantum Turret 39 625000Untitled Diagram-0
Quantum Turret Mk2 44 3180Imageedit 8 6342299252/ 1590000Untitled Diagram-0
Hyperion Chaingun 43 2500000Untitled Diagram-0
Gaussian War Shotgun 46 2950000Untitled Diagram-0
Capital Cannon 50 2500000Untitled Diagram-0
Capital Cannon Mk2 50 6420Imageedit 8 6342299252/ 3210000Untitled Diagram-0

Name Size Power Use Health Armor Mass Reflect
Chaingun 1x1 10 15 0 10 0%
Chaingun Mk2 1x1 10 90 0 30 0%
Vulcan Cannon 1x2 20 40 0 25 0%
Vulcan Turret 2x2 45 90 0 80 0%
Vulcan Turret Mk2 2x2 30 90 0 80 0%
Vulcan Turret Mk3 2x2 55 115 0 80 0%
Railgun 1x3 30 60 0 50 0%
Railgun Mk2 1x3 25 60 0 50 0%
Quantum Rifle 1x4 70 75 0 80 0%
Gaussian Shotgun 2x3 70 150 0 100 0%
Mass Drive 2x3 70 130 0 120 0%
Mass Drive Mk2 2x3 70 160 0 120 0%
Rail Turret 3x3 110 220 0 220 0%
Rail Turret Mk2 3x3 110 220 0 220 0%
Gauss Rifle 1x5 60 110 0 100 0%
Quantum Turret 3x3 150 190 0 230 0%
Quantum Turret Mk2 3x3 150 190 0 230 0%
Hyperion Chaingun 2x4 90 180 0 160 0%
Gaussian War Shotgun 3x4 155 380 0 400 0%
Capital Cannon 2x7 280 300 0 500 0%
Capital Cannon Mk2 2x7 280 360 0 500 0%

Name Damage Range Fire Cone Fire Rate Penetrating Damage DPS(min DPS)/Square
Chaingun 4 35 Slots 70º 3.333/s 13 (0)
Chaingun Mk2 4 35 Slots 70º 0.999/s 4 (0)
Vulcan Cannon 5 40 Slots 70º 3.333/s 8.33 (0)
Vulcan Turret 6 40 Slots 360º 3.03/s 4.55 (0)
Vulcan Turret Mk2 6 50 Slots 360º 4.545/s 6.82 (0)
Vulcan Turret Mk3 9 40 Slots 360º 3.03/s 6.82 (2.27)
Railgun 19 65 Slots 70º 0.4/s 2.53 (1.73)
Railgun Mk2 30 75 Slots 70º 0.4/s 4 (3.2)
Quantum Rifle 16 80 Slots 70º 0.4/s 55% 1.6 (1)
Gaussian Shotgun 8 28 Slots 70º 0.588/s 0.78 (0.2)*
Mass Drive 7 50 Slots 70º 5/s 5.83 (0.83)
Mass Drive Mk2 8 70 Slots 70º 5/s 6.67 (1.67)
Rail Turret 15 70 Slots 360º 1.695/s 2.83 (1.7)
Rail Turret Mk2 14 70 Slots 360º 3.729/s 5.8 (3.31)
Gauss Rifle 37 95 Slots 70º 0.333/s 2.46 (2.06)
Quantum Turret 13 80 Slots 360º 1.053/s 50% 1.52 (0.82)
Quantum Turret Mk2 24 70 Slots 360º 0.6318/s 50% 1.68 (1.26)
Hyperion Chaingun 9 60 Slots 70º 4.615/s 5.19 (1.73)
Gaussian War Shotgun 11 37 Slots 70º 0.87/s 0.8 (0.36)*
Capital Cannon 75 120 Slots 40º 0.286/s 45% 1.53 (1.41)
Capital Cannon Mk2 81 120 Slots 40º 0.32032/s 45% 1.85 (1.72)


Missile[]

IconMissile

Missile, strong against armor and has splash damage, and most of them have tracking and generally have long range. However, they are weak against shields and point defense turrets.

Missile DPS = (Missile Damage - Armour) × Fire Rate × Number of Missiles

Name Level Cost
Rocket Launcher 3 1500Untitled Diagram-0
Rocket Launcher Mk2 22 Sector 6
Rocket Turret 9 22500Untitled Diagram-0
Rocket Turret Mk2 22 460Imageedit 8 6342299252/ 230000Untitled Diagram-0
Rocket Turret Mk3 26 1320Imageedit 8 6342299252/ 660000Untitled Diagram-0
Missile Launcher 13 70000Untitled Diagram-0
Mine Launcher 14 55000Untitled Diagram-0
Mine Launcher Mk2 25 820Imageedit 8 6342299252/ 410000Untitled Diagram-0
Torpedo Launcher 20 230000Untitled Diagram-0
Arsenal Wall 23 150000Untitled Diagram-0
Scorpion Launcher 29 495000Untitled Diagram-0
Scorpion Launcher Mk2 30 940Imageedit 8 6342299252/ 470000Untitled Diagram-0
Scorpion Launcher Mk3 36 1800Imageedit 8 6342299252/ 900000Untitled Diagram-0
Impact Missile 30 285000Untitled Diagram-0
Flak Rocket Turret 34 975000Untitled Diagram-0
Flak Rocket Turret Mk2 38 1840Imageedit 8 6342299252/ 920000Untitled Diagram-0
Warhead Launcher 41 1500000Untitled Diagram-0
Hydra Turret 47 1350000Untitled Diagram-0
Hydra Turret Mk2 47 1350000Untitled Diagram-0

Name Size Power Use Health Armor Mass Reflect
Rocket Launcher 1x2 30 35 0 40 0%
Rocket Launcher Mk2 1x2 100 35 0 40 0%
Rocket Turret 2x2 60 85 0 100 0%
Rocket Turret Mk2 2x2 60 85 0 100 0%
Rocket Turret Mk3 2x2 60 85 0 100 0%
Missile Launcher 1x3 50 60 0 70 0%
Mine Launcher 3x2 70 180 0 160 0%
Mine Launcher Mk2 3x2 170 240 0 160 0%
Torpedo Launcher 1x4 85 120 0 150 0%
Arsenal Wall 4x2 140 350 2 300 30%
Scorpion Launcher 2x3 110 120 0 110 0%
Scorpion Launcher Mk2 2x3 110 120 3 110 50%
Scorpion Launcher Mk3 2x3 365 120 0 110 0%
Impact Missile 1x4 80 100 0 90 0%
Flak Rocket Turret 3x3 155 240 0 160 0%
Flak Rocket Turret Mk2 3x3 155 350 0 160 25%
Warhead Launcher 2x4 160 250 0 250 0%
Hydra Turret 3x4 195 300 0 350 0%
Hydra Turret Mk2 3x4 195 300 0 350 0%

Name Damage Range Fire Cone Fire Rate Number of Missiles Rocket Explosion Radius Flight Time Number of Mines, Mines Explosion Radius, Mine Lifespan
Rocket Launcher 14 45 Slots 60º 0.714/s 1 1.2 Slots 4s
Rocket Launcher Mk2 18 45 Slots 60º 0.9996/s 1 1.2 Slots 4s
Rocket Turret 14 50 Slots 360º 0.5/s 2 1.2 Slots 4s
Rocket Turret Mk2 14 40 Slots 360º 1/s 3 1.2 Slots 4s
Rocket Turret Mk3 14 80 Slots 360º 0.5/s 1 1.2 Slots 4s
Missile Launcher 23 60 Slots 60º 0.714/s 1 1.2 Slots 4s
Mine Launcher 55 100 Slots 360º 0.25/s 3, 2.1 Slots, 15s
Mine Launcher Mk2 85 100 Slots 360º 0.25/s 3, 2.1 Slots, 15s
Torpedo Launcher 63 90 Slots 50º 0.189/s 1 2.1 Slots 10s
Arsenal Wall 17 60 Slots 60º 1.2 Slots 1 1.2 Slots 4s
Scorpion Launcher 20 75 Slots 60º 0.923/s 1 1.2 Slots 4s
Scorpion Launcher Mk2 26 75 Slots 60º 0.923/s 1 1.2 Slots 4s
Scorpion Launcher Mk3 20 75 Slots 60º 0.923/s 2 1.2 Slots 4s
Impact Missile 34 80 Slots 60º 0.556/s 1 1.2 Slots 4s
Flak Rocket Turret 12 55 Slots 360º 0.333/s 6 1.2 Slots 0.65s
Flak Rocket Turret Mk2 19 55 Slots 360º 0.333/s 6 1.2 Slots 0.65s
Warhead Launcher 115 120 Slots 40º 0.25/s 1 2.1 Slots 12s
Hydra Turret 28 90 Slots 360º 0.4/s 3 1.6 Slots 4s
Hydra Turret Mk2 28 90 Slots 360º 0.4/s 3 1.6 Slots 4s

Laser[]

IconLaser

Laser, completely bypass shields, however they do the least damage against armor and generally requires a lot of power to operate. Lasers do continuous damage the longer they're fired. Do not have reflect.

Laser mechanics

  • The listed damage of a laser is the damage done to a target with 0 armour and - reflect if the laser is allowed to fire for the full duration.
  • Lasers deal damage periodically (unknown period).
  • The damage dealt each period is adjusted by the targeted module's armour and reflect.
  • Once the laser stops firing (either by the enemy ship leaving the firing arc or the laser reaching its full duration) the reload time begins.
    • This means that in order to deal maximum DPS, the laser needs to fire for the full duration.
Maximum Laser DPS = ((Laser Damage(100-Reflect)%)-Armour)xLaser Duration÷(Laser Duration + 1/Fire Rate)

Name Level Cost
Small Laser 3 7500Untitled Diagram-0
Small Laser Mk2 22 Sector 4
Laser Beam 5 20000Untitled Diagram-0
Laser Beam Mk2 22 Sector 1
Laser Beam Mk3 20 660Imageedit 8 6342299252/ 330000Untitled Diagram-0
Laser Turret 12 85000Untitled Diagram-0
Fusion Ray 19 220000Untitled Diagram-0
Pulse Laser 25 450000Untitled Diagram-0
Pulse Laser Mk2 32 1540Imageedit 8 6342299252/ 770000Untitled Diagram-0
Fusion Turret 36 980000Untitled Diagram-0
Pulse Laser Mk3 40 2400Imageedit 8 6342299252/ 1200000Untitled Diagram-0
Arcfusion Array 31 855000Untitled Diagram-0
Melee Fusion Turret 56 2350000Untitled Diagram-0

Name Size Power Use Health Armor Mass Reflect Power Generate
Small Laser 1x1 20 13 0 15 0%
Small Laser Mk2 1x1 0 13 0 15 0% 25
Laser Beam 1x2 40 35 0 30 0%
Laser Beam Mk2 1x2 30 35 0 30 0%
Laser Beam Mk3 1x2 40 23 0 30 0%
Laser Turret 2x2 70 75 0 70 0%
Fusion Ray 1x3 65 60 0 60 0%
Pulse Laser 2x3 125 130 0 100 0%
Pulse Laser Mk2 2x3 100 130 0 100 0%
Fusion Turret 3x3 200 210 0 240 0%
Pulse Laser Mk3 2x3 150 130 4 100 0%
Arcfusion Array 2x4 180 200 0 200 0%
Melee Fusion Turret 4x4 300 290 0 280 0%

Name Damage Range Fire Cone Fire Rate Laser Duration DPS/square
Small Laser 20 35 Slots 70º 2.5/s 0.15s 1.96
Small Laser Mk2 28 35 Slots 70º 0.925/s 0.15s 1.30
Laser Beam 25 60 Slots 60º 0.5/s 1.5s 1.35
Laser Beam Mk2 25 55 Slots 60º 0.5/s 1.5s 1.35
Laser Beam Mk3 28 85 Slots 60º 0.5/s 1.5s 1.62
Laser Turret 40 55 Slots 360º 0.5/s 1.5s 1.35
Fusion Ray 45 60 Slots 70º 0.333/s 3s 1.75
Pulse Laser 60 50 Slots 120º 5/s 0.15s 3.26
Pulse Laser Mk2 90 50 Slots 120º 5/s 0.117s 4.19
Fusion Turret 90 86 Slots 360º 0.333/s 3s 1.33
Pulse Laser Mk3 60 50 Slots 120º 5/s 0.35s 6.48
Arcfusion Array 100 100 Slots 60º 0.4/s 1.5s 1.62
Melee Fusion Turret 180 35 Slots 360º 0.5/s 3s 33.75


Media[]

Type11


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