No edit summary Tag: Visual edit |
(Move from old wikia) Tag: Visual edit |
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+ | Weapons are split into 3 types: Ballistics, Missiles, and Lasers. Weapons in the Missile category also includes Torpedo and Mine weapons. |
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− | '''In the game, there are the 3 types of weapon:''' |
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− | * -Ballistic |
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− | * Laser |
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− | * Rockets |
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− | <br />The main differences are:<br />- The amount of damage<br />- Intensity and area of damage<br />- Aiming |
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+ | Some weapons have alternative versions that are either purchasable in Black Market, or unlocked after beating a campaign. |
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− | Ballistic weapons:<br />They are useful in the damage of shields. But not so much good against armor. Ballistic weapons are quick-fire then others. But they damage only 1 module in one shoot. <br />They are very impulsive to placing of the enemy. The goal has to be in the range of damage as long as possible. Because of that, the goal should be near the Ballistic weapon for success damage. |
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+ | == Ballistics == |
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− | Lasers: <br />Laser's weapons not effective against armor. They are helpful against shields, but only if their shooting is lengthy.<br />The laser damage is the most strong at the end of the shooting. And it damages only 1 module. The laser is especially demanding to enemy's placing. It is effective on the different rifle range. |
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+ | Bread and butter weapon type. Most are strong against shields and less so against armor. |
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+ | === '''Chaingun''' === |
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− | Rockets:<br />They are effective against armor and less effective against shields. Rockets have the small rate of fire, but his range of damage wide. You can see the damage range in the expert view "Rate of fire".<br />It's the self-guided weapon. You don't need that enemy's ship to be near the radius of rockets damage. |
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+ | {| class="article-table" |
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+ | !Stats |
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+ | !Value |
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+ | |- |
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+ | |HP |
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+ | |15 |
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+ | |- |
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+ | |Power Use |
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+ | |10 |
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+ | |- |
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+ | |Mass |
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+ | |10 |
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+ | |- |
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+ | |Damage per shot |
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+ | |4 |
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+ | |- |
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+ | |Rate of Fire (per se) |
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+ | |3.3 |
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+ | |- |
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+ | |Fire Radius |
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+ | |35 |
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+ | |- |
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+ | |Range |
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+ | |35 |
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+ | |- |
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+ | |Size |
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+ | |1 x 1 |
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+ | |} |
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+ | First gun in the game. Does decent damage for its size, but very short range and easily destroyed. |
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− | The Black Market:<br />On the Black Market, you can find the same weapon like in simple laboratory at first sight. But they are different and have different parameters. The one module can have the good and bad data. And the player decides what is important for him at this moment. |
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+ | |||
+ | ==== ''MKII'' ==== |
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+ | {| class="article-table" |
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+ | !Changes |
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+ | !Value |
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+ | |- |
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+ | |HP |
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+ | |<nowiki>+75</nowiki> |
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+ | |- |
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+ | |Mass |
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+ | |<nowiki>+20</nowiki> |
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+ | |- |
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+ | |Rate of Fire (per se) |
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+ | |<nowiki>-70%</nowiki> |
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+ | |} |
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+ | A big increase in HP, but a big decrease in fire rate. |
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+ | |||
+ | === '''Vulcan Cannon''' === |
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+ | {| class="article-table" |
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+ | !Stats |
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+ | !Value |
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+ | |- |
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+ | |HP |
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+ | |40 |
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+ | |- |
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+ | |Power Use |
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+ | |20 |
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+ | |- |
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+ | |Mass |
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+ | |25 |
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+ | |- |
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+ | |Damage per shot |
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+ | |5 |
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+ | |- |
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+ | |Rate of Fire (per se) |
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+ | |3.3 |
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+ | |- |
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+ | |Fire Radius |
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+ | |35 |
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+ | |- |
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+ | |Range |
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+ | |40 |
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+ | |- |
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+ | |Size |
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+ | |1 x 2 |
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+ | |} |
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+ | Unlocked for free as part of tutorial. Slightly higher damage and range than Chaingun, in addition to much higher HP, at the cost of using two slots. |
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+ | |||
+ | === '''Vulcan Turret''' === |
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+ | {| class="article-table" |
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+ | !Stats |
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+ | !Value |
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+ | |- |
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+ | !Level Requirement |
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+ | !8 |
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+ | |- |
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+ | !Cost to Unlock |
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+ | ! |
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+ | |- |
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+ | |HP |
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+ | |90 |
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+ | |- |
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+ | |Power Use |
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+ | |45 |
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+ | |- |
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+ | |Mass |
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+ | |80 |
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+ | |- |
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+ | |Damage per shot |
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+ | |6 |
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+ | |- |
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+ | |Rate of Fire (per se) |
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+ | |3 |
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+ | |- |
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+ | |Fire Radius |
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+ | |180 |
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+ | |- |
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+ | |Range |
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+ | |40 |
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+ | |- |
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+ | |Size |
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+ | |2 x 2 |
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+ | |} |
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+ | Turret version of Vulcan Cannon. Has 360 degree radius and slightly higher damage, at the cost of using 4 slots. |
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+ | |||
+ | ==== ''MKII'' ==== |
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+ | {| class="article-table" |
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+ | !Changes |
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+ | !Value |
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+ | |- |
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+ | |Rate of Fire (per se) |
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+ | |<nowiki>+50%</nowiki> |
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+ | |- |
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+ | |Range |
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+ | |<nowiki>+10</nowiki> |
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+ | |- |
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+ | |Power Use |
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+ | |<nowiki>-15</nowiki> |
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+ | |} |
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+ | A clear upgrade from base version. |
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+ | |||
+ | ==== ''MKIII'' ==== |
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+ | {| class="article-table" |
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+ | !Changes |
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+ | !Value |
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+ | |- |
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+ | |Damage per shot |
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+ | |<nowiki>+3</nowiki> |
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+ | |- |
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+ | |HP |
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+ | |<nowiki>+25</nowiki> |
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+ | |- |
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+ | |Power Use |
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+ | |<nowiki>+10</nowiki> |
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+ | |} |
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+ | Unlike MKII, this has the same damage per second but each shot does more damage, making it much more effective against armor. This comes at the cost of higher power usage. |
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+ | |||
+ | === '''Railgun''' === |
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+ | {| class="article-table" |
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+ | !Stats |
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+ | !Value |
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+ | |- |
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+ | !Level Requirement |
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+ | !11 |
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+ | |- |
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+ | !Cost to Unlock |
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+ | ! |
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+ | |- |
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+ | |HP |
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+ | |60 |
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+ | |- |
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+ | |Power Use |
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+ | |30 |
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+ | |- |
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+ | |Mass |
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+ | |50 |
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+ | |- |
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+ | |Damage per shot |
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+ | |19 |
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+ | |- |
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+ | |Rate of Fire (per se) |
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+ | |0.4 |
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+ | |- |
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+ | |Fire Radius |
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+ | |35 |
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+ | |- |
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+ | |Range |
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+ | |65 |
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+ | |- |
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+ | |Size |
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+ | |1 x 3 |
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+ | |} |
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+ | High damage, long range, slow firing weapon. |
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+ | |||
+ | ==== ''MKII'' ==== |
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+ | {| class="article-table" |
||
+ | !Changes |
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+ | !Value |
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+ | |- |
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+ | |Power Use |
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+ | |<nowiki>-5</nowiki> |
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+ | |- |
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+ | |Damage per shot |
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+ | |<nowiki>+12</nowiki> |
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+ | |- |
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+ | |Range |
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+ | |<nowiki>+10</nowiki> |
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+ | |} |
||
+ | A clear upgrade from the base version, especially the damage. |
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+ | |||
+ | === '''Quantum Rifle''' === |
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+ | {| class="article-table" |
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+ | !Stats |
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+ | !Value |
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+ | |- |
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+ | !Level Requirement |
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+ | !16 |
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+ | |- |
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+ | !Cost to Unlock |
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+ | ! |
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+ | |- |
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+ | |HP |
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+ | |75 |
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+ | |- |
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+ | |Power Use |
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+ | |70 |
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+ | |- |
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+ | |Mass |
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+ | |80 |
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+ | |- |
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+ | |Damage per shot |
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+ | |16 |
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+ | |- |
||
+ | |Rate of Fire (per se) |
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+ | |0.4 |
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+ | |- |
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+ | |Fire Radius |
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+ | |35 |
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+ | |- |
||
+ | |Range |
||
+ | |80 |
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+ | |- |
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+ | |Size |
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+ | |1 x 4 |
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+ | |} |
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+ | Slightly lower damage than Railgun, however each shot pierces through a few slots. |
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+ | |||
+ | === '''Gaussian Shotgun''' === |
||
+ | {| class="article-table" |
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+ | !Stats |
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+ | !Value |
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+ | |- |
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+ | !Level Requirement |
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+ | !17 |
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+ | |- |
||
+ | !Cost to Unlock |
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+ | ! |
||
+ | |- |
||
+ | |HP |
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+ | |150 |
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+ | |- |
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+ | |Power Use |
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+ | |70 |
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+ | |- |
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+ | |Mass |
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+ | |100 |
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+ | |- |
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+ | |Damage per pellet |
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+ | |8 |
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+ | |- |
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+ | |Rate of Fire (per se) |
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+ | |0.5 |
||
+ | |- |
||
+ | |Fire Radius |
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+ | |35 |
||
+ | |- |
||
+ | |Range |
||
+ | |28 |
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+ | |- |
||
+ | |Size |
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+ | |2 x 3 |
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+ | |} |
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+ | Fires a barrage of pellets per shot. Very short range. |
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+ | |||
+ | === '''Mass Driver''' === |
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+ | {| class="article-table" |
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+ | !Stats |
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+ | !Value |
||
+ | |- |
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+ | !Level Requirement |
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+ | !21 |
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+ | |- |
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+ | !Cost to Unlock |
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+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |130 |
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+ | |- |
||
+ | |Power Use |
||
+ | |70 |
||
+ | |- |
||
+ | |Mass |
||
+ | |120 |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |7 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
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+ | |5 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |35 |
||
+ | |- |
||
+ | |Range |
||
+ | |50 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 3 |
||
+ | |} |
||
+ | Very high rate of fire, decent damage and decent range. |
||
+ | |||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |HP |
||
+ | |<nowiki>+30</nowiki> |
||
+ | |- |
||
+ | |Range |
||
+ | |<nowiki>+20</nowiki> |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |<nowiki>+1</nowiki> |
||
+ | |} |
||
+ | A clear upgrade from the base version, especially the range. |
||
+ | |||
+ | === '''Rail Turret''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !27 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |220 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |110 |
||
+ | |- |
||
+ | |Mass |
||
+ | |220 |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |15 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
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+ | |1.6 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |180 |
||
+ | |- |
||
+ | |Range |
||
+ | |70 |
||
+ | |- |
||
+ | |Size |
||
+ | |3 x 3 |
||
+ | |} |
||
+ | Turret version of Railgun. Takes up a lot of slots, but has 360 degree firing radius. |
||
+ | |||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |<nowiki>+120%</nowiki> |
||
+ | |- |
||
+ | |Power Use |
||
+ | |<nowiki>-50%</nowiki> |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |<nowiki>-1</nowiki> |
||
+ | |} |
||
+ | A clear, significant upgrade from the base version, despite the -1 damage. |
||
+ | |||
+ | === '''Gauss Rifle''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !33 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |110 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |60 |
||
+ | |- |
||
+ | |Mass |
||
+ | |100 |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |37 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.3 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |35 |
||
+ | |- |
||
+ | |Range |
||
+ | |95 |
||
+ | |- |
||
+ | |Size |
||
+ | |1 x 5 |
||
+ | |} |
||
+ | A very high powered version of Railgun. Takes up a lot of slots, but has great damage and long range. |
||
+ | |||
+ | === '''Quantum Turret''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !39 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |190 |
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+ | |- |
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+ | |Power Use |
||
+ | |150 |
||
+ | |- |
||
+ | |Mass |
||
+ | |230 |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |13 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
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+ | |1 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |180 |
||
+ | |- |
||
+ | |Range |
||
+ | |80 |
||
+ | |- |
||
+ | |Size |
||
+ | |3 x 3 |
||
+ | |} |
||
+ | Turret version of Quantum Rifle. Uses a lot of power, but has 360 degree firing radius and higher rate of fire. |
||
+ | |||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |<nowiki>+11</nowiki> |
||
+ | |- |
||
+ | |Range |
||
+ | |<nowiki>-10</nowiki> |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |<nowiki>-40%</nowiki> |
||
+ | |} |
||
+ | Much higher damage per shot, but lower range and rate of fire. |
||
+ | |||
+ | === '''Hyperion Chaingun''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !43 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !2,500,000 |
||
+ | |- |
||
+ | |HP |
||
+ | |180 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |90 |
||
+ | |- |
||
+ | |Mass |
||
+ | |160 |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |9 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |4.6 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |35 |
||
+ | |- |
||
+ | |Range |
||
+ | |60 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 4 |
||
+ | |} |
||
+ | Unlike other rapid fire weapons like Mass Driver which has sustained fire, the Hyperion Chaingun fires a short burst at very high rate before stopping to reload. |
||
+ | |||
+ | === '''Gaussian War Shotgun''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !47 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !3,000,000 |
||
+ | |- |
||
+ | |HP |
||
+ | |380 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |155 |
||
+ | |- |
||
+ | |Mass |
||
+ | |400 |
||
+ | |- |
||
+ | |Damage per pellet |
||
+ | |11 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.8 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |35 |
||
+ | |- |
||
+ | |Range |
||
+ | |37 |
||
+ | |- |
||
+ | |Size |
||
+ | |3 x 4 |
||
+ | |} |
||
+ | A very high powered version of Gaussian Shotgun. Fires a large barrage of pellets per shot. Deadly at close range. |
||
+ | |||
+ | === '''Capital Cannon''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !50 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !2,500,000 |
||
+ | |- |
||
+ | |HP |
||
+ | |300 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |280 |
||
+ | |- |
||
+ | |Mass |
||
+ | |500 |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |75 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.2 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |20 |
||
+ | |- |
||
+ | |Range |
||
+ | |120 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 7 |
||
+ | |} |
||
+ | A massive weapon capable of piercing many slots per shot. |
||
+ | |||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Damage per shot |
||
+ | |<nowiki>+6</nowiki> |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |<nowiki>+12%</nowiki> |
||
+ | |- |
||
+ | |HP |
||
+ | |<nowiki>+60</nowiki> |
||
+ | |} |
||
+ | A clear upgrade from the base version. |
||
+ | |||
+ | == Missiles == |
||
+ | Strong against armor and has splash damage, and most of them has tracking and generally has long range. However, they are weak against shields and point defense turrets. |
||
+ | |||
+ | === '''Rocket Launcher''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !2 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |35 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |30 |
||
+ | |- |
||
+ | |Mass |
||
+ | |40 |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |14 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.7 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |30 |
||
+ | |- |
||
+ | |Range |
||
+ | |45 |
||
+ | |- |
||
+ | |Splash radius |
||
+ | |1.2 |
||
+ | |- |
||
+ | |Size |
||
+ | |1 x 2 |
||
+ | |} |
||
+ | Basic launcher. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |<nowiki>+4</nowiki> |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |<nowiki>+40%</nowiki> |
||
+ | |- |
||
+ | |Power Use |
||
+ | |<nowiki>+70%</nowiki> |
||
+ | |} |
||
+ | An increase in damage and rate of fire, but a big increase in power usage. |
||
+ | |||
+ | === '''Rocket Turret''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !9 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |85 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |60 |
||
+ | |- |
||
+ | |Mass |
||
+ | |100 |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |14 |
||
+ | |- |
||
+ | |Rockets per shot |
||
+ | |2 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.5 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |180 |
||
+ | |- |
||
+ | |Range |
||
+ | |50 |
||
+ | |- |
||
+ | |Splash radius |
||
+ | |1.2 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 2 |
||
+ | |} |
||
+ | Turret version of Rocket Launcher. Uses fair amount of power, but fires two rockets per shot and has 360 degree firing radius. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Rockets per shot |
||
+ | |<nowiki>+1</nowiki> |
||
+ | |- |
||
+ | |Range |
||
+ | |<nowiki>-10</nowiki> |
||
+ | |} |
||
+ | Short range, but each shot fires 3 missiles. |
||
+ | |||
+ | ==== ''MKIII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |<nowiki>+100%</nowiki> |
||
+ | |- |
||
+ | |Range |
||
+ | |<nowiki>+30</nowiki> |
||
+ | |- |
||
+ | |Rockets per shot |
||
+ | |<nowiki>-1</nowiki> |
||
+ | |} |
||
+ | A big increase in range and fire rate, but each shot fires just one missile. |
||
+ | |||
+ | === '''Missile Launcher''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !13 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |60 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |50 |
||
+ | |- |
||
+ | |Mass |
||
+ | |70 |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |23 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.7 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |30 |
||
+ | |- |
||
+ | |Range |
||
+ | |60 |
||
+ | |- |
||
+ | |Splash radius |
||
+ | |1.2 |
||
+ | |- |
||
+ | |Size |
||
+ | |1 x 3 |
||
+ | |} |
||
+ | Stronger version of Rocket Launcher. |
||
+ | |||
+ | === '''Mine Launcher''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !14 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |180 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |70 |
||
+ | |- |
||
+ | |Mass |
||
+ | |160 |
||
+ | |- |
||
+ | |Damage per mine |
||
+ | |55 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.2 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |180 |
||
+ | |- |
||
+ | |Range |
||
+ | |100 |
||
+ | |- |
||
+ | |Size |
||
+ | |3 x 2 |
||
+ | |} |
||
+ | Unlike rockets, this weapon releases mines around the ship. Does heavy damage upon contact. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Damage |
||
+ | |<nowiki>+30</nowiki> |
||
+ | |- |
||
+ | |HP |
||
+ | |<nowiki>+60</nowiki> |
||
+ | |- |
||
+ | |Power Use |
||
+ | |<nowiki>+100</nowiki> |
||
+ | |} |
||
+ | Big increase in damage, but big increase in power usage. |
||
+ | |||
+ | === '''Torpedo Launcher''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !20 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |120 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |85 |
||
+ | |- |
||
+ | |Mass |
||
+ | |150 |
||
+ | |- |
||
+ | |Damage per torpedo |
||
+ | |63 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.1 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |25 |
||
+ | |- |
||
+ | |Range |
||
+ | |90 |
||
+ | |- |
||
+ | |Size |
||
+ | |1 x 4 |
||
+ | |} |
||
+ | Fires slow moving, unguided torpedos. Does heavy damage to armor. |
||
+ | |||
+ | === '''Arsenal Wall''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !23 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |350 |
||
+ | |- |
||
+ | |Armor |
||
+ | |2 |
||
+ | |- |
||
+ | |Reflect |
||
+ | |30 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |140 |
||
+ | |- |
||
+ | |Mass |
||
+ | |300 |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |17 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |1.8 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |30 |
||
+ | |- |
||
+ | |Range |
||
+ | |60 |
||
+ | |- |
||
+ | |Splash radius |
||
+ | |1.2 |
||
+ | |- |
||
+ | |Size |
||
+ | |4 x 2 |
||
+ | |} |
||
+ | A wide rocket wall that also serves as soft armor. Fires swarms of rockets before stopping to reload. |
||
+ | |||
+ | === '''Scorpion Launcher''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !29 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |120 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |110 |
||
+ | |- |
||
+ | |Mass |
||
+ | |110 |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |20 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.9 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |30 |
||
+ | |- |
||
+ | |Range |
||
+ | |75 |
||
+ | |- |
||
+ | |Splash radius |
||
+ | |1.2 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 3 |
||
+ | |} |
||
+ | Bulk version of Missile Launcher. Fires 3 missiles in a row before stopping to reload. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Damage |
||
+ | |<nowiki>+6</nowiki> |
||
+ | |- |
||
+ | |Armor |
||
+ | |<nowiki>+3</nowiki> |
||
+ | |- |
||
+ | |Reflect |
||
+ | |<nowiki>+50%</nowiki> |
||
+ | |} |
||
+ | A clear upgrade from base version in damage and toughness. |
||
+ | |||
+ | ==== ''MKIII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Rockets per shot |
||
+ | |x2 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |<nowiki>+255</nowiki> |
||
+ | |} |
||
+ | Instead of 3 missiles, the MKIII fires 6 missiles per shot, but this comes with a huge increase in power usage. |
||
+ | |||
+ | === '''Impact Missile''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !30 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |100 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |80 |
||
+ | |- |
||
+ | |Mass |
||
+ | |90 |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |34 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.5 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |30 |
||
+ | |- |
||
+ | |Range |
||
+ | |80 |
||
+ | |- |
||
+ | |Splash radius |
||
+ | |1.2 |
||
+ | |- |
||
+ | |Size |
||
+ | |1 x 4 |
||
+ | |} |
||
+ | Stronger version of Missile Launcher. |
||
+ | |||
+ | === '''Flak Rocket Turret''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !34 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !975,000 |
||
+ | |- |
||
+ | |HP |
||
+ | |240 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |155 |
||
+ | |- |
||
+ | |Mass |
||
+ | |160 |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |12 |
||
+ | |- |
||
+ | |Rockets per shot |
||
+ | |6 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.3 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |180 |
||
+ | |- |
||
+ | |Range |
||
+ | |55 |
||
+ | |- |
||
+ | |Splash radius |
||
+ | |1.2 |
||
+ | |- |
||
+ | |Size |
||
+ | |3 x 3 |
||
+ | |} |
||
+ | Unlike normal rockets, this weapon fires a burst of unguided, fast travel rockets at close range. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |HP |
||
+ | |<nowiki>+110</nowiki> |
||
+ | |- |
||
+ | |Damage |
||
+ | |<nowiki>+7</nowiki> |
||
+ | |- |
||
+ | |Reflect |
||
+ | |<nowiki>+25%</nowiki> |
||
+ | |} |
||
+ | A clear upgrade from base version in damage and toughness. |
||
+ | |||
+ | === '''Warhead Launcher''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !41 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |250 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |160 |
||
+ | |- |
||
+ | |Mass |
||
+ | |250 |
||
+ | |- |
||
+ | |Damage per torpedo |
||
+ | |115 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.2 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |25 |
||
+ | |- |
||
+ | |Range |
||
+ | |120 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 4 |
||
+ | |} |
||
+ | Stronger version of Torpedo Launcher. These torpedos are much more damaging and travel faster than the base version. |
||
+ | |||
+ | === '''Hydra Turret''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !47 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |300 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |195 |
||
+ | |- |
||
+ | |Mass |
||
+ | |350 |
||
+ | |- |
||
+ | |Damage per rocket |
||
+ | |28 |
||
+ | |- |
||
+ | |Rockets per shot |
||
+ | |3 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.4 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |180 |
||
+ | |- |
||
+ | |Range |
||
+ | |90 |
||
+ | |- |
||
+ | |Splash radius |
||
+ | |1.6 |
||
+ | |- |
||
+ | |Size |
||
+ | |3 x 4 |
||
+ | |} |
||
+ | A supersized missile turret, firing missiles that has large splash radius at long range. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Damage |
||
+ | |<nowiki>+5</nowiki> |
||
+ | |- |
||
+ | |Rockets per shot |
||
+ | |<nowiki>+1</nowiki> |
||
+ | |- |
||
+ | |Reflect |
||
+ | |<nowiki>+15%</nowiki> |
||
+ | |} |
||
+ | A clear upgrade from the base version, firing an extra missile per shot. |
||
+ | |||
+ | == Lasers == |
||
+ | Completely bypass shields, however they do the least damage against armor and generally requires a lot of power to operate. Lasers does continuous damage the longer they're fired. |
||
+ | |||
+ | === '''Sentry Laser''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !3 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |13 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |20 |
||
+ | |- |
||
+ | |Mass |
||
+ | |15 |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |20 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |2.5 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |35 |
||
+ | |- |
||
+ | |Range |
||
+ | |35 |
||
+ | |- |
||
+ | |Laser Duration (second) |
||
+ | |0.15 |
||
+ | |- |
||
+ | |Size |
||
+ | |1 x 1 |
||
+ | |} |
||
+ | Basic laser weapon. Due to very short laser duration, each "shot" translates to 3 damage, which is less than Chaingun with its 4 damage per shot. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |<nowiki>+8</nowiki> |
||
+ | |- |
||
+ | |Power Use |
||
+ | |<nowiki>-45</nowiki> |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |<nowiki>-63%</nowiki> |
||
+ | |} |
||
+ | The reduction in power use results in negative power draw, which translates into a +25 power generation. This however comes with a big decrease in fire rate. |
||
+ | |||
+ | === '''Laser Beam''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !5 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |35 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |40 |
||
+ | |- |
||
+ | |Mass |
||
+ | |30 |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |25 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.5 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |30 |
||
+ | |- |
||
+ | |Range |
||
+ | |60 |
||
+ | |- |
||
+ | |Laser Duration (second) |
||
+ | |1.5 |
||
+ | |- |
||
+ | |Size |
||
+ | |1 x 2 |
||
+ | |} |
||
+ | Basic long range, slow firing laser weapon. Translate into 37.5 damage in 1.5 second of firing. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Power Use |
||
+ | |<nowiki>-10</nowiki> |
||
+ | |- |
||
+ | |Range |
||
+ | |<nowiki>-5</nowiki> |
||
+ | |} |
||
+ | Lower power usage, but slightly shorter range. |
||
+ | |||
+ | ==== ''MKIII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | |Range |
||
+ | |<nowiki>+25</nowiki> |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |<nowiki>+3</nowiki> |
||
+ | |- |
||
+ | |HP |
||
+ | |<nowiki>-12</nowiki> |
||
+ | |} |
||
+ | A big increase in range, at the cost of lower HP. |
||
+ | |||
+ | === '''Laser Turret''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !12 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |75 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |70 |
||
+ | |- |
||
+ | |Mass |
||
+ | |70 |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |40 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.5 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |180 |
||
+ | |- |
||
+ | |Range |
||
+ | |55 |
||
+ | |- |
||
+ | |Laser Duration (second) |
||
+ | |1.5 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 2 |
||
+ | |} |
||
+ | Turret version of Laser Beam. |
||
+ | |||
+ | === '''Fusion Ray''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !19 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |60 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |65 |
||
+ | |- |
||
+ | |Mass |
||
+ | |60 |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |45 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.3 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |35 |
||
+ | |- |
||
+ | |Range |
||
+ | |60 |
||
+ | |- |
||
+ | |Laser Duration (second) |
||
+ | |3 |
||
+ | |- |
||
+ | |Size |
||
+ | |1 x 3 |
||
+ | |} |
||
+ | Long duration laser weapon, translate into 135 damage if the laser lasts all 3 seconds. |
||
+ | |||
+ | === '''Pulse Laser''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !25 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | ! |
||
+ | |- |
||
+ | |HP |
||
+ | |130 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |125 |
||
+ | |- |
||
+ | |Mass |
||
+ | |100 |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |60 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |5 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |60 |
||
+ | |- |
||
+ | |Range |
||
+ | |50 |
||
+ | |- |
||
+ | |Laser Duration (second) |
||
+ | |0.15 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 3 |
||
+ | |} |
||
+ | Fires a barrage of short duration, high damage lasers. Translate into 9 damage per shot. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !770,000 |
||
+ | |- |
||
+ | |Damage |
||
+ | |<nowiki>+30</nowiki> |
||
+ | |- |
||
+ | |Power Use |
||
+ | |<nowiki>-25</nowiki> |
||
+ | |- |
||
+ | |Fire Rate |
||
+ | |<nowiki>-22%</nowiki> |
||
+ | |} |
||
+ | A 50% increase in damage and 20% decrease in power use, but slightly slower fire rate. |
||
+ | |||
+ | ==== ''MKIII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !1,200,000 |
||
+ | |- |
||
+ | |Laser Duration (second) |
||
+ | |<nowiki>+0.2</nowiki> |
||
+ | |- |
||
+ | |Armor |
||
+ | |<nowiki>+4</nowiki> |
||
+ | |- |
||
+ | |Power Use |
||
+ | |<nowiki>+25</nowiki> |
||
+ | |} |
||
+ | A 133% increase in laser duration, translating into 21 damage per shot. This comes with the cost of higher power usage. |
||
+ | |||
+ | === '''Arcfusion Array''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !31 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !855,000 |
||
+ | |- |
||
+ | |HP |
||
+ | |200 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |180 |
||
+ | |- |
||
+ | |Mass |
||
+ | |200 |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |100 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.4 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |30 |
||
+ | |- |
||
+ | |Range |
||
+ | |100 |
||
+ | |- |
||
+ | |Laser Duration (second) |
||
+ | |1.5 |
||
+ | |- |
||
+ | |Size |
||
+ | |2 x 4 |
||
+ | |} |
||
+ | A high damage version of Laser Beam. Translate into 150 damage in 1.5 second of firing. |
||
+ | |||
+ | === '''Fusion Turret''' === |
||
+ | {| class="article-table" |
||
+ | !Stats |
||
+ | !Value |
||
+ | |- |
||
+ | !Level Requirement |
||
+ | !36 |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !980,000 |
||
+ | |- |
||
+ | |HP |
||
+ | |210 |
||
+ | |- |
||
+ | |Power Use |
||
+ | |200 |
||
+ | |- |
||
+ | |Mass |
||
+ | |240 |
||
+ | |- |
||
+ | |Damage per second |
||
+ | |90 |
||
+ | |- |
||
+ | |Rate of Fire (per se) |
||
+ | |0.3 |
||
+ | |- |
||
+ | |Fire Radius |
||
+ | |180 |
||
+ | |- |
||
+ | |Range |
||
+ | |85 |
||
+ | |- |
||
+ | |Laser Duration (second) |
||
+ | |3 |
||
+ | |- |
||
+ | |Size |
||
+ | |3 x 3 |
||
+ | |} |
||
+ | Turret version of Fusion Ray. Translate into 270 damage if laser fires all 3 seconds, which is a lot easier to achieve due to 360 degree, long range radius. |
||
+ | ==== ''MKII'' ==== |
||
+ | {| class="article-table" |
||
+ | !Changes |
||
+ | !Value |
||
+ | |- |
||
+ | !Cost to Unlock |
||
+ | !1,850,000 |
||
+ | |- |
||
+ | |Damage |
||
+ | |<nowiki>+10</nowiki> |
||
+ | |- |
||
+ | |HP |
||
+ | |<nowiki>+40</nowiki> |
||
+ | |- |
||
+ | |Range |
||
+ | |<nowiki>+15</nowiki> |
||
+ | |} |
||
+ | A clear upgrade from the base version. |
||
+ | == Quick Statistic Glance == |
||
+ | {| class="article-table" |
||
+ | !Name |
||
+ | !Type |
||
+ | !Health |
||
+ | !Power use |
||
+ | !Mass |
||
+ | !Damage Multiplier |
||
+ | !Fire Rate |
||
+ | !Fire Cone |
||
+ | !Range |
||
+ | !Other |
||
+ | !Width |
||
+ | !Length |
||
+ | !Unlocked |
||
+ | |- |
||
+ | |Vulcan Turret Mk. II |
||
+ | |Ballistic |
||
+ | |90 |
||
+ | |30 |
||
+ | |80 |
||
+ | |6 |
||
+ | |4.5 |
||
+ | |180 |
||
+ | |50 |
||
+ | | |
||
+ | |2 |
||
+ | |2 |
||
+ | |Campaign 2 |
||
+ | |- |
||
+ | |Chaingun |
||
+ | |Ballistic |
||
+ | |15 |
||
+ | |10 |
||
+ | |10 |
||
+ | |4 |
||
+ | |3.3 |
||
+ | |35 |
||
+ | |5 |
||
+ | | |
||
+ | |1 |
||
+ | |1 |
||
+ | |default |
||
+ | |- |
||
+ | |Vulcan Cannon |
||
+ | |Ballistic |
||
+ | |40 |
||
+ | |20 |
||
+ | |25 |
||
+ | |5 |
||
+ | |3.3 |
||
+ | |35 |
||
+ | |40 |
||
+ | | |
||
+ | |1 |
||
+ | |2 |
||
+ | |Research lvl. 1 |
||
+ | |- |
||
+ | |Vulcan Turret |
||
+ | |Ballistic |
||
+ | |90 |
||
+ | |45 |
||
+ | |80 |
||
+ | |6 |
||
+ | |3 |
||
+ | |180 |
||
+ | |40 |
||
+ | | |
||
+ | |2 |
||
+ | |2 |
||
+ | |Research lvl. 8 |
||
+ | |- |
||
+ | |Railgun |
||
+ | |Ballistic |
||
+ | |60 |
||
+ | |30 |
||
+ | |50 |
||
+ | |19 |
||
+ | |0.4 |
||
+ | |35 |
||
+ | |65 |
||
+ | | |
||
+ | |1 |
||
+ | |3 |
||
+ | |Research lvl. 11 |
||
+ | |- |
||
+ | |Vulcan Turret Mk. III |
||
+ | |Ballistic |
||
+ | |115 |
||
+ | |55 |
||
+ | |80 |
||
+ | |9 |
||
+ | |3 |
||
+ | |180 |
||
+ | |40 |
||
+ | | |
||
+ | |2 |
||
+ | |2 |
||
+ | |Black market lvl. ?? |
||
+ | |- |
||
+ | |Laser Beam Mk. II |
||
+ | |Laser |
||
+ | |35 |
||
+ | |30 |
||
+ | |30 |
||
+ | |25 |
||
+ | |0.5 |
||
+ | |30 |
||
+ | |55 |
||
+ | |Laser Duration: 1.5 |
||
+ | |1 |
||
+ | |2 |
||
+ | |Campaign 1 |
||
+ | |- |
||
+ | |Sentry Laser |
||
+ | |Laser |
||
+ | |13 |
||
+ | |20 |
||
+ | |15 |
||
+ | |20 |
||
+ | |2.5 |
||
+ | |35 |
||
+ | |35 |
||
+ | |Laser Duration: 0.15 |
||
+ | |1 |
||
+ | |1 |
||
+ | |Research lvl. 3 |
||
+ | |- |
||
+ | |Laser Beam |
||
+ | |Laser |
||
+ | |35 |
||
+ | |40 |
||
+ | |30 |
||
+ | |25 |
||
+ | |0.5 |
||
+ | |30 |
||
+ | |60 |
||
+ | |Laser Duration: 1.5 |
||
+ | |1 |
||
+ | |2 |
||
+ | |Research lvl. 5 |
||
+ | |- |
||
+ | |Laser Turret |
||
+ | |Laser |
||
+ | |75 |
||
+ | |70 |
||
+ | |70 |
||
+ | |40 |
||
+ | |0.5 |
||
+ | |180 |
||
+ | |55 |
||
+ | |Laser Duration: 1.5 |
||
+ | |2 |
||
+ | |2 |
||
+ | |Research lvl. 12 |
||
+ | |- |
||
+ | |Laser Beam Mk. III |
||
+ | |Laser |
||
+ | |23 |
||
+ | |40 |
||
+ | |30 |
||
+ | |28 |
||
+ | |0.5 |
||
+ | |30 |
||
+ | |85 |
||
+ | |Laser Duration: 1.5 |
||
+ | |1 |
||
+ | |2 |
||
+ | |Black market lvl. 20 |
||
+ | |- |
||
+ | |Rocket Launcher |
||
+ | |Missile |
||
+ | |35 |
||
+ | |30 |
||
+ | |40 |
||
+ | |14 |
||
+ | |0.7 |
||
+ | |30 |
||
+ | |45 |
||
+ | |Explosion Radius: 1.2 |
||
+ | |1 |
||
+ | |2 |
||
+ | |Research lvl. 2 |
||
+ | |- |
||
+ | |Rocket Turret |
||
+ | |Missile |
||
+ | |85 |
||
+ | |60 |
||
+ | |100 |
||
+ | |14 |
||
+ | |0.5 |
||
+ | |180 |
||
+ | |50 |
||
+ | |Explosion Radius: 1.2 |
||
+ | Missile count: 2 |
||
+ | |2 |
||
+ | |2 |
||
+ | |Research lvl. 9 |
||
+ | |- |
||
+ | |Rocket Turret Mk. II |
||
+ | |Missile |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | | |
||
+ | |Black market lvl. 22 |
||
+ | |} |
Revision as of 03:33, 31 October 2018
Weapons are split into 3 types: Ballistics, Missiles, and Lasers. Weapons in the Missile category also includes Torpedo and Mine weapons.
Some weapons have alternative versions that are either purchasable in Black Market, or unlocked after beating a campaign.
Ballistics
Bread and butter weapon type. Most are strong against shields and less so against armor.
Chaingun
Stats | Value |
---|---|
HP | 15 |
Power Use | 10 |
Mass | 10 |
Damage per shot | 4 |
Rate of Fire (per se) | 3.3 |
Fire Radius | 35 |
Range | 35 |
Size | 1 x 1 |
First gun in the game. Does decent damage for its size, but very short range and easily destroyed.
MKII
Changes | Value |
---|---|
HP | +75 |
Mass | +20 |
Rate of Fire (per se) | -70% |
A big increase in HP, but a big decrease in fire rate.
Vulcan Cannon
Stats | Value |
---|---|
HP | 40 |
Power Use | 20 |
Mass | 25 |
Damage per shot | 5 |
Rate of Fire (per se) | 3.3 |
Fire Radius | 35 |
Range | 40 |
Size | 1 x 2 |
Unlocked for free as part of tutorial. Slightly higher damage and range than Chaingun, in addition to much higher HP, at the cost of using two slots.
Vulcan Turret
Stats | Value |
---|---|
Level Requirement | 8 |
Cost to Unlock | |
HP | 90 |
Power Use | 45 |
Mass | 80 |
Damage per shot | 6 |
Rate of Fire (per se) | 3 |
Fire Radius | 180 |
Range | 40 |
Size | 2 x 2 |
Turret version of Vulcan Cannon. Has 360 degree radius and slightly higher damage, at the cost of using 4 slots.
MKII
Changes | Value |
---|---|
Rate of Fire (per se) | +50% |
Range | +10 |
Power Use | -15 |
A clear upgrade from base version.
MKIII
Changes | Value |
---|---|
Damage per shot | +3 |
HP | +25 |
Power Use | +10 |
Unlike MKII, this has the same damage per second but each shot does more damage, making it much more effective against armor. This comes at the cost of higher power usage.
Railgun
Stats | Value |
---|---|
Level Requirement | 11 |
Cost to Unlock | |
HP | 60 |
Power Use | 30 |
Mass | 50 |
Damage per shot | 19 |
Rate of Fire (per se) | 0.4 |
Fire Radius | 35 |
Range | 65 |
Size | 1 x 3 |
High damage, long range, slow firing weapon.
MKII
Changes | Value |
---|---|
Power Use | -5 |
Damage per shot | +12 |
Range | +10 |
A clear upgrade from the base version, especially the damage.
Quantum Rifle
Stats | Value |
---|---|
Level Requirement | 16 |
Cost to Unlock | |
HP | 75 |
Power Use | 70 |
Mass | 80 |
Damage per shot | 16 |
Rate of Fire (per se) | 0.4 |
Fire Radius | 35 |
Range | 80 |
Size | 1 x 4 |
Slightly lower damage than Railgun, however each shot pierces through a few slots.
Gaussian Shotgun
Stats | Value |
---|---|
Level Requirement | 17 |
Cost to Unlock | |
HP | 150 |
Power Use | 70 |
Mass | 100 |
Damage per pellet | 8 |
Rate of Fire (per se) | 0.5 |
Fire Radius | 35 |
Range | 28 |
Size | 2 x 3 |
Fires a barrage of pellets per shot. Very short range.
Mass Driver
Stats | Value |
---|---|
Level Requirement | 21 |
Cost to Unlock | |
HP | 130 |
Power Use | 70 |
Mass | 120 |
Damage per shot | 7 |
Rate of Fire (per se) | 5 |
Fire Radius | 35 |
Range | 50 |
Size | 2 x 3 |
Very high rate of fire, decent damage and decent range.
MKII
Changes | Value |
---|---|
HP | +30 |
Range | +20 |
Damage per shot | +1 |
A clear upgrade from the base version, especially the range.
Rail Turret
Stats | Value |
---|---|
Level Requirement | 27 |
Cost to Unlock | |
HP | 220 |
Power Use | 110 |
Mass | 220 |
Damage per shot | 15 |
Rate of Fire (per se) | 1.6 |
Fire Radius | 180 |
Range | 70 |
Size | 3 x 3 |
Turret version of Railgun. Takes up a lot of slots, but has 360 degree firing radius.
MKII
Changes | Value |
---|---|
Rate of Fire (per se) | +120% |
Power Use | -50% |
Damage per shot | -1 |
A clear, significant upgrade from the base version, despite the -1 damage.
Gauss Rifle
Stats | Value |
---|---|
Level Requirement | 33 |
Cost to Unlock | |
HP | 110 |
Power Use | 60 |
Mass | 100 |
Damage per shot | 37 |
Rate of Fire (per se) | 0.3 |
Fire Radius | 35 |
Range | 95 |
Size | 1 x 5 |
A very high powered version of Railgun. Takes up a lot of slots, but has great damage and long range.
Quantum Turret
Stats | Value |
---|---|
Level Requirement | 39 |
Cost to Unlock | |
HP | 190 |
Power Use | 150 |
Mass | 230 |
Damage per shot | 13 |
Rate of Fire (per se) | 1 |
Fire Radius | 180 |
Range | 80 |
Size | 3 x 3 |
Turret version of Quantum Rifle. Uses a lot of power, but has 360 degree firing radius and higher rate of fire.
MKII
Changes | Value |
---|---|
Damage per shot | +11 |
Range | -10 |
Rate of Fire (per se) | -40% |
Much higher damage per shot, but lower range and rate of fire.
Hyperion Chaingun
Stats | Value |
---|---|
Level Requirement | 43 |
Cost to Unlock | 2,500,000 |
HP | 180 |
Power Use | 90 |
Mass | 160 |
Damage per shot | 9 |
Rate of Fire (per se) | 4.6 |
Fire Radius | 35 |
Range | 60 |
Size | 2 x 4 |
Unlike other rapid fire weapons like Mass Driver which has sustained fire, the Hyperion Chaingun fires a short burst at very high rate before stopping to reload.
Gaussian War Shotgun
Stats | Value |
---|---|
Level Requirement | 47 |
Cost to Unlock | 3,000,000 |
HP | 380 |
Power Use | 155 |
Mass | 400 |
Damage per pellet | 11 |
Rate of Fire (per se) | 0.8 |
Fire Radius | 35 |
Range | 37 |
Size | 3 x 4 |
A very high powered version of Gaussian Shotgun. Fires a large barrage of pellets per shot. Deadly at close range.
Capital Cannon
Stats | Value |
---|---|
Level Requirement | 50 |
Cost to Unlock | 2,500,000 |
HP | 300 |
Power Use | 280 |
Mass | 500 |
Damage per shot | 75 |
Rate of Fire (per se) | 0.2 |
Fire Radius | 20 |
Range | 120 |
Size | 2 x 7 |
A massive weapon capable of piercing many slots per shot.
MKII
Changes | Value |
---|---|
Damage per shot | +6 |
Rate of Fire (per se) | +12% |
HP | +60 |
A clear upgrade from the base version.
Missiles
Strong against armor and has splash damage, and most of them has tracking and generally has long range. However, they are weak against shields and point defense turrets.
Rocket Launcher
Stats | Value |
---|---|
Level Requirement | 2 |
Cost to Unlock | |
HP | 35 |
Power Use | 30 |
Mass | 40 |
Damage per rocket | 14 |
Rate of Fire (per se) | 0.7 |
Fire Radius | 30 |
Range | 45 |
Splash radius | 1.2 |
Size | 1 x 2 |
Basic launcher.
MKII
Changes | Value |
---|---|
Damage per rocket | +4 |
Rate of Fire (per se) | +40% |
Power Use | +70% |
An increase in damage and rate of fire, but a big increase in power usage.
Rocket Turret
Stats | Value |
---|---|
Level Requirement | 9 |
Cost to Unlock | |
HP | 85 |
Power Use | 60 |
Mass | 100 |
Damage per rocket | 14 |
Rockets per shot | 2 |
Rate of Fire (per se) | 0.5 |
Fire Radius | 180 |
Range | 50 |
Splash radius | 1.2 |
Size | 2 x 2 |
Turret version of Rocket Launcher. Uses fair amount of power, but fires two rockets per shot and has 360 degree firing radius.
MKII
Changes | Value |
---|---|
Rockets per shot | +1 |
Range | -10 |
Short range, but each shot fires 3 missiles.
MKIII
Changes | Value |
---|---|
Rate of Fire (per se) | +100% |
Range | +30 |
Rockets per shot | -1 |
A big increase in range and fire rate, but each shot fires just one missile.
Missile Launcher
Stats | Value |
---|---|
Level Requirement | 13 |
Cost to Unlock | |
HP | 60 |
Power Use | 50 |
Mass | 70 |
Damage per rocket | 23 |
Rate of Fire (per se) | 0.7 |
Fire Radius | 30 |
Range | 60 |
Splash radius | 1.2 |
Size | 1 x 3 |
Stronger version of Rocket Launcher.
Mine Launcher
Stats | Value |
---|---|
Level Requirement | 14 |
Cost to Unlock | |
HP | 180 |
Power Use | 70 |
Mass | 160 |
Damage per mine | 55 |
Rate of Fire (per se) | 0.2 |
Fire Radius | 180 |
Range | 100 |
Size | 3 x 2 |
Unlike rockets, this weapon releases mines around the ship. Does heavy damage upon contact.
MKII
Changes | Value |
---|---|
Damage | +30 |
HP | +60 |
Power Use | +100 |
Big increase in damage, but big increase in power usage.
Torpedo Launcher
Stats | Value |
---|---|
Level Requirement | 20 |
Cost to Unlock | |
HP | 120 |
Power Use | 85 |
Mass | 150 |
Damage per torpedo | 63 |
Rate of Fire (per se) | 0.1 |
Fire Radius | 25 |
Range | 90 |
Size | 1 x 4 |
Fires slow moving, unguided torpedos. Does heavy damage to armor.
Arsenal Wall
Stats | Value |
---|---|
Level Requirement | 23 |
Cost to Unlock | |
HP | 350 |
Armor | 2 |
Reflect | 30 |
Power Use | 140 |
Mass | 300 |
Damage per rocket | 17 |
Rate of Fire (per se) | 1.8 |
Fire Radius | 30 |
Range | 60 |
Splash radius | 1.2 |
Size | 4 x 2 |
A wide rocket wall that also serves as soft armor. Fires swarms of rockets before stopping to reload.
Scorpion Launcher
Stats | Value |
---|---|
Level Requirement | 29 |
Cost to Unlock | |
HP | 120 |
Power Use | 110 |
Mass | 110 |
Damage per rocket | 20 |
Rate of Fire (per se) | 0.9 |
Fire Radius | 30 |
Range | 75 |
Splash radius | 1.2 |
Size | 2 x 3 |
Bulk version of Missile Launcher. Fires 3 missiles in a row before stopping to reload.
MKII
Changes | Value |
---|---|
Damage | +6 |
Armor | +3 |
Reflect | +50% |
A clear upgrade from base version in damage and toughness.
MKIII
Changes | Value |
---|---|
Rockets per shot | x2 |
Power Use | +255 |
Instead of 3 missiles, the MKIII fires 6 missiles per shot, but this comes with a huge increase in power usage.
Impact Missile
Stats | Value |
---|---|
Level Requirement | 30 |
Cost to Unlock | |
HP | 100 |
Power Use | 80 |
Mass | 90 |
Damage per rocket | 34 |
Rate of Fire (per se) | 0.5 |
Fire Radius | 30 |
Range | 80 |
Splash radius | 1.2 |
Size | 1 x 4 |
Stronger version of Missile Launcher.
Flak Rocket Turret
Stats | Value |
---|---|
Level Requirement | 34 |
Cost to Unlock | 975,000 |
HP | 240 |
Power Use | 155 |
Mass | 160 |
Damage per rocket | 12 |
Rockets per shot | 6 |
Rate of Fire (per se) | 0.3 |
Fire Radius | 180 |
Range | 55 |
Splash radius | 1.2 |
Size | 3 x 3 |
Unlike normal rockets, this weapon fires a burst of unguided, fast travel rockets at close range.
MKII
Changes | Value |
---|---|
HP | +110 |
Damage | +7 |
Reflect | +25% |
A clear upgrade from base version in damage and toughness.
Warhead Launcher
Stats | Value |
---|---|
Level Requirement | 41 |
Cost to Unlock | |
HP | 250 |
Power Use | 160 |
Mass | 250 |
Damage per torpedo | 115 |
Rate of Fire (per se) | 0.2 |
Fire Radius | 25 |
Range | 120 |
Size | 2 x 4 |
Stronger version of Torpedo Launcher. These torpedos are much more damaging and travel faster than the base version.
Hydra Turret
Stats | Value |
---|---|
Level Requirement | 47 |
Cost to Unlock | |
HP | 300 |
Power Use | 195 |
Mass | 350 |
Damage per rocket | 28 |
Rockets per shot | 3 |
Rate of Fire (per se) | 0.4 |
Fire Radius | 180 |
Range | 90 |
Splash radius | 1.6 |
Size | 3 x 4 |
A supersized missile turret, firing missiles that has large splash radius at long range.
MKII
Changes | Value |
---|---|
Damage | +5 |
Rockets per shot | +1 |
Reflect | +15% |
A clear upgrade from the base version, firing an extra missile per shot.
Lasers
Completely bypass shields, however they do the least damage against armor and generally requires a lot of power to operate. Lasers does continuous damage the longer they're fired.
Sentry Laser
Stats | Value |
---|---|
Level Requirement | 3 |
Cost to Unlock | |
HP | 13 |
Power Use | 20 |
Mass | 15 |
Damage per second | 20 |
Rate of Fire (per se) | 2.5 |
Fire Radius | 35 |
Range | 35 |
Laser Duration (second) | 0.15 |
Size | 1 x 1 |
Basic laser weapon. Due to very short laser duration, each "shot" translates to 3 damage, which is less than Chaingun with its 4 damage per shot.
MKII
Changes | Value |
---|---|
Damage per second | +8 |
Power Use | -45 |
Rate of Fire (per se) | -63% |
The reduction in power use results in negative power draw, which translates into a +25 power generation. This however comes with a big decrease in fire rate.
Laser Beam
Stats | Value |
---|---|
Level Requirement | 5 |
Cost to Unlock | |
HP | 35 |
Power Use | 40 |
Mass | 30 |
Damage per second | 25 |
Rate of Fire (per se) | 0.5 |
Fire Radius | 30 |
Range | 60 |
Laser Duration (second) | 1.5 |
Size | 1 x 2 |
Basic long range, slow firing laser weapon. Translate into 37.5 damage in 1.5 second of firing.
MKII
Changes | Value |
---|---|
Power Use | -10 |
Range | -5 |
Lower power usage, but slightly shorter range.
MKIII
Changes | Value |
---|---|
Range | +25 |
Damage per second | +3 |
HP | -12 |
A big increase in range, at the cost of lower HP.
Laser Turret
Stats | Value |
---|---|
Level Requirement | 12 |
Cost to Unlock | |
HP | 75 |
Power Use | 70 |
Mass | 70 |
Damage per second | 40 |
Rate of Fire (per se) | 0.5 |
Fire Radius | 180 |
Range | 55 |
Laser Duration (second) | 1.5 |
Size | 2 x 2 |
Turret version of Laser Beam.
Fusion Ray
Stats | Value |
---|---|
Level Requirement | 19 |
Cost to Unlock | |
HP | 60 |
Power Use | 65 |
Mass | 60 |
Damage per second | 45 |
Rate of Fire (per se) | 0.3 |
Fire Radius | 35 |
Range | 60 |
Laser Duration (second) | 3 |
Size | 1 x 3 |
Long duration laser weapon, translate into 135 damage if the laser lasts all 3 seconds.
Pulse Laser
Stats | Value |
---|---|
Level Requirement | 25 |
Cost to Unlock | |
HP | 130 |
Power Use | 125 |
Mass | 100 |
Damage per second | 60 |
Rate of Fire (per se) | 5 |
Fire Radius | 60 |
Range | 50 |
Laser Duration (second) | 0.15 |
Size | 2 x 3 |
Fires a barrage of short duration, high damage lasers. Translate into 9 damage per shot.
MKII
Changes | Value |
---|---|
Cost to Unlock | 770,000 |
Damage | +30 |
Power Use | -25 |
Fire Rate | -22% |
A 50% increase in damage and 20% decrease in power use, but slightly slower fire rate.
MKIII
Changes | Value |
---|---|
Cost to Unlock | 1,200,000 |
Laser Duration (second) | +0.2 |
Armor | +4 |
Power Use | +25 |
A 133% increase in laser duration, translating into 21 damage per shot. This comes with the cost of higher power usage.
Arcfusion Array
Stats | Value |
---|---|
Level Requirement | 31 |
Cost to Unlock | 855,000 |
HP | 200 |
Power Use | 180 |
Mass | 200 |
Damage per second | 100 |
Rate of Fire (per se) | 0.4 |
Fire Radius | 30 |
Range | 100 |
Laser Duration (second) | 1.5 |
Size | 2 x 4 |
A high damage version of Laser Beam. Translate into 150 damage in 1.5 second of firing.
Fusion Turret
Stats | Value |
---|---|
Level Requirement | 36 |
Cost to Unlock | 980,000 |
HP | 210 |
Power Use | 200 |
Mass | 240 |
Damage per second | 90 |
Rate of Fire (per se) | 0.3 |
Fire Radius | 180 |
Range | 85 |
Laser Duration (second) | 3 |
Size | 3 x 3 |
Turret version of Fusion Ray. Translate into 270 damage if laser fires all 3 seconds, which is a lot easier to achieve due to 360 degree, long range radius.
MKII
Changes | Value |
---|---|
Cost to Unlock | 1,850,000 |
Damage | +10 |
HP | +40 |
Range | +15 |
A clear upgrade from the base version.
Quick Statistic Glance
Name | Type | Health | Power use | Mass | Damage Multiplier | Fire Rate | Fire Cone | Range | Other | Width | Length | Unlocked |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Vulcan Turret Mk. II | Ballistic | 90 | 30 | 80 | 6 | 4.5 | 180 | 50 | 2 | 2 | Campaign 2 | |
Chaingun | Ballistic | 15 | 10 | 10 | 4 | 3.3 | 35 | 5 | 1 | 1 | default | |
Vulcan Cannon | Ballistic | 40 | 20 | 25 | 5 | 3.3 | 35 | 40 | 1 | 2 | Research lvl. 1 | |
Vulcan Turret | Ballistic | 90 | 45 | 80 | 6 | 3 | 180 | 40 | 2 | 2 | Research lvl. 8 | |
Railgun | Ballistic | 60 | 30 | 50 | 19 | 0.4 | 35 | 65 | 1 | 3 | Research lvl. 11 | |
Vulcan Turret Mk. III | Ballistic | 115 | 55 | 80 | 9 | 3 | 180 | 40 | 2 | 2 | Black market lvl. ?? | |
Laser Beam Mk. II | Laser | 35 | 30 | 30 | 25 | 0.5 | 30 | 55 | Laser Duration: 1.5 | 1 | 2 | Campaign 1 |
Sentry Laser | Laser | 13 | 20 | 15 | 20 | 2.5 | 35 | 35 | Laser Duration: 0.15 | 1 | 1 | Research lvl. 3 |
Laser Beam | Laser | 35 | 40 | 30 | 25 | 0.5 | 30 | 60 | Laser Duration: 1.5 | 1 | 2 | Research lvl. 5 |
Laser Turret | Laser | 75 | 70 | 70 | 40 | 0.5 | 180 | 55 | Laser Duration: 1.5 | 2 | 2 | Research lvl. 12 |
Laser Beam Mk. III | Laser | 23 | 40 | 30 | 28 | 0.5 | 30 | 85 | Laser Duration: 1.5 | 1 | 2 | Black market lvl. 20 |
Rocket Launcher | Missile | 35 | 30 | 40 | 14 | 0.7 | 30 | 45 | Explosion Radius: 1.2 | 1 | 2 | Research lvl. 2 |
Rocket Turret | Missile | 85 | 60 | 100 | 14 | 0.5 | 180 | 50 | Explosion Radius: 1.2
Missile count: 2 |
2 | 2 | Research lvl. 9 |
Rocket Turret Mk. II | Missile | Black market lvl. 22 |