Weapons are split into 3 types: Ballistics, Missiles, and Lasers. Weapons in the Missile category also includes Torpedo and Mine weapons.
Some weapons have alternative versions that are either purchasable in Black Market, or unlocked after beating a campaign.
Ballistic[]
Ballistic, bread and butter weapon type. Most are strong against shields and less so against armor. Two fire modes: Normal and Burst.
Ballistic Dps = (Damage - Armor) * Fire rate
Name | Level | Cost |
Chaingun | 0 | Free |
Chaingun Mk2 | 24 | 920 / 460000 |
Vulcan Cannon | 1 | 750 |
Vulcan Turret | 8 | 39000 |
Vulcan Turret Mk2 | 14 | Sector 2 |
Vulcan Turret Mk3 | 16 | 340 / 170000 |
Railgun | 11 | 90000 |
Railgun Mk2 | 18 | Sector 3 |
Quantum Rifle | 16 | 155000 |
Gaussian Shotgun | 17 | 155000 |
Mass Drive | 21 | 125000 |
Mass Drive Mk2 | 28 | 1260 / 630000 |
Rail Turret | 27 | 255000 |
Rail Turret Mk2 | 41 | 2480 / 1470000 |
Gauss Rifle | 33 | 340000 |
Quantum Turret | 39 | 625000 |
Quantum Turret Mk2 | 44 | 3180 / 1590000 |
Hyperion Chaingun | 43 | 2500000 |
Gaussian War Shotgun | 46 | 2950000 |
Capital Cannon | 50 | 2500000 |
Capital Cannon Mk2 | 50 | 6420 / 3210000 |
Name | Size | Power Use | Health | Armor | Mass | Reflect |
---|---|---|---|---|---|---|
Chaingun | 1x1 | 10 | 15 | 0 | 10 | 0% |
Chaingun Mk2 | 1x1 | 10 | 90 | 0 | 30 | 0% |
Vulcan Cannon | 1x2 | 20 | 40 | 0 | 25 | 0% |
Vulcan Turret | 2x2 | 45 | 90 | 0 | 80 | 0% |
Vulcan Turret Mk2 | 2x2 | 30 | 90 | 0 | 80 | 0% |
Vulcan Turret Mk3 | 2x2 | 55 | 115 | 0 | 80 | 0% |
Railgun | 1x3 | 30 | 60 | 0 | 50 | 0% |
Railgun Mk2 | 1x3 | 25 | 60 | 0 | 50 | 0% |
Quantum Rifle | 1x4 | 70 | 75 | 0 | 80 | 0% |
Gaussian Shotgun | 2x3 | 70 | 150 | 0 | 100 | 0% |
Mass Drive | 2x3 | 70 | 130 | 0 | 120 | 0% |
Mass Drive Mk2 | 2x3 | 70 | 160 | 0 | 120 | 0% |
Rail Turret | 3x3 | 110 | 220 | 0 | 220 | 0% |
Rail Turret Mk2 | 3x3 | 110 | 220 | 0 | 220 | 0% |
Gauss Rifle | 1x5 | 60 | 110 | 0 | 100 | 0% |
Quantum Turret | 3x3 | 150 | 190 | 0 | 230 | 0% |
Quantum Turret Mk2 | 3x3 | 150 | 190 | 0 | 230 | 0% |
Hyperion Chaingun | 2x4 | 90 | 180 | 0 | 160 | 0% |
Gaussian War Shotgun | 3x4 | 155 | 380 | 0 | 400 | 0% |
Capital Cannon | 2x7 | 280 | 300 | 0 | 500 | 0% |
Capital Cannon Mk2 | 2x7 | 280 | 360 | 0 | 500 | 0% |
Name | Damage | Range | Fire Cone | Fire Rate | Penetrating Damage | DPS(min DPS)/Square |
---|---|---|---|---|---|---|
Chaingun | 4 | 35 Slots | 70º | 3.333/s | 13 (0) | |
Chaingun Mk2 | 4 | 35 Slots | 70º | 0.999/s | 4 (0) | |
Vulcan Cannon | 5 | 40 Slots | 70º | 3.333/s | 8.33 (0) | |
Vulcan Turret | 6 | 40 Slots | 360º | 3.03/s | 4.55 (0) | |
Vulcan Turret Mk2 | 6 | 50 Slots | 360º | 4.545/s | 6.82 (0) | |
Vulcan Turret Mk3 | 9 | 40 Slots | 360º | 3.03/s | 6.82 (2.27) | |
Railgun | 19 | 65 Slots | 70º | 0.4/s | 2.53 (1.73) | |
Railgun Mk2 | 30 | 75 Slots | 70º | 0.4/s | 4 (3.2) | |
Quantum Rifle | 16 | 80 Slots | 70º | 0.4/s | 55% | 1.6 (1) |
Gaussian Shotgun | 8 | 28 Slots | 70º | 0.588/s | 0.78 (0.2)* | |
Mass Drive | 7 | 50 Slots | 70º | 5/s | 5.83 (0.83) | |
Mass Drive Mk2 | 8 | 70 Slots | 70º | 5/s | 6.67 (1.67) | |
Rail Turret | 15 | 70 Slots | 360º | 1.695/s | 2.83 (1.7) | |
Rail Turret Mk2 | 14 | 70 Slots | 360º | 3.729/s | 5.8 (3.31) | |
Gauss Rifle | 37 | 95 Slots | 70º | 0.333/s | 2.46 (2.06) | |
Quantum Turret | 13 | 80 Slots | 360º | 1.053/s | 50% | 1.52 (0.82) |
Quantum Turret Mk2 | 24 | 70 Slots | 360º | 0.6318/s | 50% | 1.68 (1.26) |
Hyperion Chaingun | 9 | 60 Slots | 70º | 4.615/s | 5.19 (1.73) | |
Gaussian War Shotgun | 11 | 37 Slots | 70º | 0.87/s | 0.8 (0.36)* | |
Capital Cannon | 75 | 120 Slots | 40º | 0.286/s | 45% | 1.53 (1.41) |
Capital Cannon Mk2 | 81 | 120 Slots | 40º | 0.32032/s | 45% | 1.85 (1.72) |
Missile[]
Missile, strong against armor and has splash damage, and most of them have tracking and generally have long range. However, they are weak against shields and point defense turrets.
Missile DPS = (Missile Damage - Armour) × Fire Rate × Number of Missiles
Name | Level | Cost |
Rocket Launcher | 3 | 1500 |
Rocket Launcher Mk2 | 22 | Sector 6 |
Rocket Turret | 9 | 22500 |
Rocket Turret Mk2 | 22 | 460 / 230000 |
Rocket Turret Mk3 | 26 | 1320 / 660000 |
Missile Launcher | 13 | 70000 |
Mine Launcher | 14 | 55000 |
Mine Launcher Mk2 | 25 | 820 / 410000 |
Torpedo Launcher | 20 | 230000 |
Arsenal Wall | 23 | 150000 |
Scorpion Launcher | 29 | 495000 |
Scorpion Launcher Mk2 | 30 | 940 / 470000 |
Scorpion Launcher Mk3 | 36 | 1800 / 900000 |
Impact Missile | 30 | 285000 |
Flak Rocket Turret | 34 | 975000 |
Flak Rocket Turret Mk2 | 38 | 1840 / 920000 |
Warhead Launcher | 41 | 1500000 |
Hydra Turret | 47 | 1350000 |
Hydra Turret Mk2 | 47 | 1350000 |
Name | Size | Power Use | Health | Armor | Mass | Reflect |
---|---|---|---|---|---|---|
Rocket Launcher | 1x2 | 30 | 35 | 0 | 40 | 0% |
Rocket Launcher Mk2 | 1x2 | 100 | 35 | 0 | 40 | 0% |
Rocket Turret | 2x2 | 60 | 85 | 0 | 100 | 0% |
Rocket Turret Mk2 | 2x2 | 60 | 85 | 0 | 100 | 0% |
Rocket Turret Mk3 | 2x2 | 60 | 85 | 0 | 100 | 0% |
Missile Launcher | 1x3 | 50 | 60 | 0 | 70 | 0% |
Mine Launcher | 3x2 | 70 | 180 | 0 | 160 | 0% |
Mine Launcher Mk2 | 3x2 | 170 | 240 | 0 | 160 | 0% |
Torpedo Launcher | 1x4 | 85 | 120 | 0 | 150 | 0% |
Arsenal Wall | 4x2 | 140 | 350 | 2 | 300 | 30% |
Scorpion Launcher | 2x3 | 110 | 120 | 0 | 110 | 0% |
Scorpion Launcher Mk2 | 2x3 | 110 | 120 | 3 | 110 | 50% |
Scorpion Launcher Mk3 | 2x3 | 365 | 120 | 0 | 110 | 0% |
Impact Missile | 1x4 | 80 | 100 | 0 | 90 | 0% |
Flak Rocket Turret | 3x3 | 155 | 240 | 0 | 160 | 0% |
Flak Rocket Turret Mk2 | 3x3 | 155 | 350 | 0 | 160 | 25% |
Warhead Launcher | 2x4 | 160 | 250 | 0 | 250 | 0% |
Hydra Turret | 3x4 | 195 | 300 | 0 | 350 | 0% |
Hydra Turret Mk2 | 3x4 | 195 | 300 | 0 | 350 | 0% |
Name | Damage | Range | Fire Cone | Fire Rate | Number of Missiles | Rocket Explosion Radius | Flight Time | Number of Mines, Mines Explosion Radius, Mine Lifespan |
---|---|---|---|---|---|---|---|---|
Rocket Launcher | 14 | 45 Slots | 60º | 0.714/s | 1 | 1.2 Slots | 4s | |
Rocket Launcher Mk2 | 18 | 45 Slots | 60º | 0.9996/s | 1 | 1.2 Slots | 4s | |
Rocket Turret | 14 | 50 Slots | 360º | 0.5/s | 2 | 1.2 Slots | 4s | |
Rocket Turret Mk2 | 14 | 40 Slots | 360º | 1/s | 3 | 1.2 Slots | 4s | |
Rocket Turret Mk3 | 14 | 80 Slots | 360º | 0.5/s | 1 | 1.2 Slots | 4s | |
Missile Launcher | 23 | 60 Slots | 60º | 0.714/s | 1 | 1.2 Slots | 4s | |
Mine Launcher | 55 | 100 Slots | 360º | 0.25/s | 3, 2.1 Slots, 15s | |||
Mine Launcher Mk2 | 85 | 100 Slots | 360º | 0.25/s | 3, 2.1 Slots, 15s | |||
Torpedo Launcher | 63 | 90 Slots | 50º | 0.189/s | 1 | 2.1 Slots | 10s | |
Arsenal Wall | 17 | 60 Slots | 60º | 1.2 Slots | 1 | 1.2 Slots | 4s | |
Scorpion Launcher | 20 | 75 Slots | 60º | 0.923/s | 1 | 1.2 Slots | 4s | |
Scorpion Launcher Mk2 | 26 | 75 Slots | 60º | 0.923/s | 1 | 1.2 Slots | 4s | |
Scorpion Launcher Mk3 | 20 | 75 Slots | 60º | 0.923/s | 2 | 1.2 Slots | 4s | |
Impact Missile | 34 | 80 Slots | 60º | 0.556/s | 1 | 1.2 Slots | 4s | |
Flak Rocket Turret | 12 | 55 Slots | 360º | 0.333/s | 6 | 1.2 Slots | 0.65s | |
Flak Rocket Turret Mk2 | 19 | 55 Slots | 360º | 0.333/s | 6 | 1.2 Slots | 0.65s | |
Warhead Launcher | 115 | 120 Slots | 40º | 0.25/s | 1 | 2.1 Slots | 12s | |
Hydra Turret | 28 | 90 Slots | 360º | 0.4/s | 3 | 1.6 Slots | 4s | |
Hydra Turret Mk2 | 28 | 90 Slots | 360º | 0.4/s | 3 | 1.6 Slots | 4s |
Laser[]
Laser, completely bypass shields, however they do the least damage against armor and generally requires a lot of power to operate. Lasers do continuous damage the longer they're fired. Do not have reflect.
Laser mechanics
- The listed damage of a laser is the damage done to a target with 0 armour and - reflect if the laser is allowed to fire for the full duration.
- Lasers deal damage periodically (unknown period).
- The damage dealt each period is adjusted by the targeted module's armour and reflect.
- Once the laser stops firing (either by the enemy ship leaving the firing arc or the laser reaching its full duration) the reload time begins.
- This means that in order to deal maximum DPS, the laser needs to fire for the full duration.
Maximum Laser DPS = ((Laser Damage(100-Reflect)%)-Armour)xLaser Duration÷(Laser Duration + 1/Fire Rate)
Name | Level | Cost |
Small Laser | 3 | 7500 |
Small Laser Mk2 | 22 | Sector 4 |
Laser Beam | 5 | 20000 |
Laser Beam Mk2 | 22 | Sector 1 |
Laser Beam Mk3 | 20 | 660 / 330000 |
Laser Turret | 12 | 85000 |
Fusion Ray | 19 | 220000 |
Pulse Laser | 25 | 450000 |
Pulse Laser Mk2 | 32 | 1540 / 770000 |
Fusion Turret | 36 | 980000 |
Pulse Laser Mk3 | 40 | 2400 / 1200000 |
Arcfusion Array | 31 | 855000 |
Melee Fusion Turret | 56 | 2350000 |
Name | Size | Power Use | Health | Armor | Mass | Reflect | Power Generate |
---|---|---|---|---|---|---|---|
Small Laser | 1x1 | 20 | 13 | 0 | 15 | 0% | |
Small Laser Mk2 | 1x1 | 0 | 13 | 0 | 15 | 0% | 25 |
Laser Beam | 1x2 | 40 | 35 | 0 | 30 | 0% | |
Laser Beam Mk2 | 1x2 | 30 | 35 | 0 | 30 | 0% | |
Laser Beam Mk3 | 1x2 | 40 | 23 | 0 | 30 | 0% | |
Laser Turret | 2x2 | 70 | 75 | 0 | 70 | 0% | |
Fusion Ray | 1x3 | 65 | 60 | 0 | 60 | 0% | |
Pulse Laser | 2x3 | 125 | 130 | 0 | 100 | 0% | |
Pulse Laser Mk2 | 2x3 | 100 | 130 | 0 | 100 | 0% | |
Fusion Turret | 3x3 | 200 | 210 | 0 | 240 | 0% | |
Pulse Laser Mk3 | 2x3 | 150 | 130 | 4 | 100 | 0% | |
Arcfusion Array | 2x4 | 180 | 200 | 0 | 200 | 0% | |
Melee Fusion Turret | 4x4 | 300 | 290 | 0 | 280 | 0% |
Name | Damage | Range | Fire Cone | Fire Rate | Laser Duration | DPS/square |
---|---|---|---|---|---|---|
Small Laser | 20 | 35 Slots | 70º | 2.5/s | 0.15s | 1.96 |
Small Laser Mk2 | 28 | 35 Slots | 70º | 0.925/s | 0.15s | 1.30 |
Laser Beam | 25 | 60 Slots | 60º | 0.5/s | 1.5s | 1.35 |
Laser Beam Mk2 | 25 | 55 Slots | 60º | 0.5/s | 1.5s | 1.35 |
Laser Beam Mk3 | 28 | 85 Slots | 60º | 0.5/s | 1.5s | 1.62 |
Laser Turret | 40 | 55 Slots | 360º | 0.5/s | 1.5s | 1.35 |
Fusion Ray | 45 | 60 Slots | 70º | 0.333/s | 3s | 1.75 |
Pulse Laser | 60 | 50 Slots | 120º | 5/s | 0.15s | 3.26 |
Pulse Laser Mk2 | 90 | 50 Slots | 120º | 5/s | 0.117s | 4.19 |
Fusion Turret | 90 | 86 Slots | 360º | 0.333/s | 3s | 1.33 |
Pulse Laser Mk3 | 60 | 50 Slots | 120º | 5/s | 0.35s | 6.48 |
Arcfusion Array | 100 | 100 Slots | 60º | 0.4/s | 1.5s | 1.62 |
Melee Fusion Turret | 180 | 35 Slots | 360º | 0.5/s | 3s | 33.75 |
Media[]